Difference between revisions of "Breer P1a (L)"

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(Created page with "{{weaponInfo2 | imagelocation4 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | imagelocation5 = example.jpg <!--insert additional ima...")
 
 
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| type =                        <!--type-->
| type =                        <!--type-->
| source =                      <!--source-->
| source =                      <!--source-->
| maxtt =                      <!--maximum TT value-->
| maxtt =                      <!--maximum TT value--> 17.30
| mintt =                      <!--manimum TT value-->
| mintt =                      <!--manimum TT value-->
| conditionlimit =              <!--condition limit in %-->
| conditionlimit =              <!--condition limit in %-->
| weight =                      <!--weight in kg-->
| weight =                      <!--weight in kg--> 0.5
| itempoints =                  <!--item points-->
| itempoints =                  <!--item points-->  
| healinterval =                <!--damage interval/max-->
| healinterval =                <!--damage interval/max-->
| durability =                  <!--durability-->
| durability =                  <!--durability-->
| useperminute =                <!--use per minute-->
| useperminute =                <!--use per minute--> 37
| profrequirement1 =            <!--professional requirement-->
| profrequirement1 =            <!--professional requirement--> 0.9
| level1 =                      <!--level-->
| level1 =                      <!--level-->
| profrequirement2 =            <!--professional requirement-->
| profrequirement2 =            <!--professional requirement--> 0.9
| level2 =                      <!--level-->
| level2 =                      <!--level-->
| ammotype =                    <!--ammo type-->
| ammotype =                    <!--ammo type--> Light Weapon Cells
| ammoburn =                    <!--ammo burn-->
| ammoburn =                    <!--ammo burn--> 200
| decay =                      <!--decay a shot-->
| decay =                      <!--decay a shot-->
| damagetype1 =                <!--damage type-->
| damagetype1 =                <!--damage type--> Burn
| damagetype1max =              <!--max. damage-->
| damagetype1max =              <!--max. damage--> 9.0
| damagetype2 =                <!--damage type-->
| damagetype2 =                <!--damage type-->
| damagetype2max =              <!--max. damage-->
| damagetype2max =              <!--max. damage-->
| damagetype3 =                <!--damage type-->
| damagetype3 =                <!--damage type-->
| damagetype3max =              <!--max. damage-->
| damagetype3max =              <!--max. damage-->
| maxrange =                    <!--max. range-->
| maxrange =                    <!--max. range--> 22.0
| maxhitability =              <!--max. hit ability-->
| maxhitability =              <!--max. hit ability-->
| maxcriticalhitability =      <!--max. critical hit ability-->
| maxcriticalhitability =      <!--max. critical hit ability-->
| sib =                        <!--skill increase bonus-->
| sib =                        <!--skill increase bonus--> Yes
| description =                <!--description-->
| description =                <!--description-->



Latest revision as of 16:13, 13 November 2010

Iteminfo Breer P1a (L) 05.gif Iteminfo Breer P1a (L) 01.jpg Iteminfo Breer P1a (L) 02.jpg
Description:
Class: Iteminfo Breer P1a (L) 03.jpg
Type:
Source:
Max. TT: 17.30 PED
Min. TT: PED
Condition limit: %
Durability:
Weight: 0.5 Kg
Item points:
Max. use per minute: 37 File:Iteminfo Breer P1a (L) 04.jpg
Max. damage interval:
Professional requirement: 0.9
Level:
Professional requirement: 0.9
Level:
Ammo type: Light Weapon Cells
Ammo burn: 200
Decay per shot: PEC
Damage type: Burn Example.jpg
Max. damage: 9.0
Damage type:
Max. damage:
Damage type:
Max. damage:
Max. range: 22.0
Skill Increase Bonus: Yes



Tier Increase Rate (TIR)[edit]

With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.