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Difference between revisions of "Template:Weapon"
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| style="color: #027de6;" | Origin: || style="color: #3a3a3a;"|[[Destination::{{{Destination|}}}]] | | style="color: #027de6;" | Origin: || style="color: #3a3a3a;"|[[Destination::{{{Destination|}}}]] | ||
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| style="color: #027de6;" | Max TT (PED): || style="color: #3a3a3a;"|{{{Max TT|}}} | | style="color: #027de6;" | Max TT (PED): || style="color: #3a3a3a;"|[[Max TT::{{{Max TT|}}} ]] | ||
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| style="color: #027de6;" | Ammo Type: || style="color: #3a3a3a;"|{{{Ammo Type|}}} | | style="color: #027de6;" | Ammo Type: || style="color: #3a3a3a;"|[[Ammo Type::{{{Ammo Type|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Ammo Used: || style="color: #3a3a3a;"|{{{Ammo Used|}}} | | style="color: #027de6;" | Ammo Used: || style="color: #3a3a3a;"|[[Ammo Used::{{{Ammo Used|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Decay: || style="color: #3a3a3a;"|{{{Decay|}}} | | style="color: #027de6;" | Decay: || style="color: #3a3a3a;"|[[Decay::{{{Decay|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Uses per Minute: || style="color: #3a3a3a;"|{{#expr:60000/{{{Delay|}}}}} | | style="color: #027de6;" | Uses per Minute: || style="color: #3a3a3a;"|[[Delay::{{#expr:60000/{{{Delay|}}}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Range: || style="color: #3a3a3a;"|{{{Range|}}} | | style="color: #027de6;" | Range: || style="color: #3a3a3a;"|[[Range::{{{Range|}}}]] | ||
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| style="color: #027de6;" | Profession (Dmg): || style="color: #3a3a3a;"|{{{Profession Type Damage|}}} | | style="color: #027de6;" | Profession (Dmg): || style="color: #3a3a3a;"|[[Profession Type Damage::{{{Profession Type Damage|}}}]] | ||
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| style="color: #027de6;" | Req: || style="color: #3a3a3a;"|{{{Damage Level Rec|}}} | | style="color: #027de6;" | Req: || style="color: #3a3a3a;"|[[Damage Level Rec::{{{Damage Level Rec|}}}]] | ||
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| style="color: #027de6;" | Max: || style="color: #3a3a3a;"|{{{Damage Level Maxed|}}} | | style="color: #027de6;" | Max: || style="color: #3a3a3a;"|[[Damage Level Maxed::{{{Damage Level Maxed|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Profession (Hit): || style="color: #3a3a3a;"|{{{Profession Type Hit|}}} | | style="color: #027de6;" | Profession (Hit): || style="color: #3a3a3a;"|[[Profession Type Hit::{{{Profession Type Hit|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Req: || style="color: #3a3a3a;"|{{{Hit Level Rec|}}} | | style="color: #027de6;" | Req: || style="color: #3a3a3a;"|[[Hit Level Rec::{{{Hit Level Rec|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Max: || style="color: #3a3a3a;"|{{{Hit Level Maxed|}}} | | style="color: #027de6;" | Max: || style="color: #3a3a3a;"|[[Hit Level Maxed::{{{Hit Level Maxed|}}}]] | ||
|} | |} | ||
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| style="color: #027de6;" | Electric: || style="color: #3a3a3a;"|[[Electric::{{{Electric|}}}]] | | style="color: #027de6;" | Electric: || style="color: #3a3a3a;"|[[Electric::{{{Electric|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | Total Damage: || style="color: #3a3a3a;"|{{{Damage|}}} | | style="color: #027de6;" | Total Damage: || style="color: #3a3a3a;"|[[Damage::{{{Damage|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | SIB: || style="color: #3a3a3a;"|{{{SIB|}}} | | style="color: #027de6;" | SIB: || style="color: #3a3a3a;"|[[SIB::{{{SIB|}}}]] | ||
|- | |- | ||
| style="color: #027de6;" | VU: || style="color: #3a3a3a;"|{{{Version Update|}}} | | style="color: #027de6;" | VU: || style="color: #3a3a3a;"|[[Version Update::{{{Version Update|}}}]] | ||
|} | |} | ||
|} | |} |