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Difference between revisions of "Template:Tool"

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| imagelocation5 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation5 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
|-
|-
| class =                      <!--class-->
| type =                        <!--type-->
| source =                      <!--Crafted or Looted-->
| maxtt =                      <!--maximum TT value-->
| maxtt =                      <!--maximum TT value-->
| mintt =                      <!--minimum TT value-->
| conditionlimit =              <!--condition limit in %-->
| conditionlimit =              <!--condition limit in %-->
| weight =                      <!--weight in kg-->
| weight =                      <!--weight in kg-->
Line 18: Line 22:
| profrequirement2 =            <!--professional requirement-->
| profrequirement2 =            <!--professional requirement-->
| level2 =                      <!--level-->
| level2 =                      <!--level-->
| maxrange =
| maxdepth =
| decay =
| sib =
| description =                <!--description-->
| description =                <!--description-->
}}
}}

Latest revision as of 19:59, 26 May 2010

Example.jpg
Example.jpg
Example.jpg
Description:
Class: Example.jpg
Type:
Source:
Max. TT:
Min. TT:
Condition limit:
Durability:
Weight:
Item points:
Max. use per minute: Example.jpg
Professional requirement:
Level:
Professional requirement:
Level:
Max. range:
Max. depth:
Decay a Use:
Skill Increase Bonus:



Tier Increase Rate (TIR)[edit]

With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.