Difference between revisions of "World of Firepower 2014/Schedule"

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<big>'''Stage One'''</big>
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* Heat One: October 18 and 19
* Heat Two: October 25 and 26<br><br>
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.
<big>'''Time slots'''</big>
<big>'''Time slots'''</big>
* 14:00
* 14:00
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* 12:00 (Midday) on Sundays
* 12:00 (Midday) on Sundays
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likely to be the same throughout the competition.
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<big>'''Qualifier Stage One'''</big>
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<big>'''Stage Two'''</big>
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* October 18 and 19
* Heat One: November 8 and 9
* October 25 and 26
* Heat Two: November 15 and 16<br><br>


<big>'''Qualifier Stage Two'''</big>
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting in Heat One and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.
* November 8 and 9
* November 15 and 16


Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalised a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression.


Each team conducts a 3-hour hunt against the QA Moblist
<big>'''Time slots'''</big>
 
* 14:00
 
* 19:00
 
* 00:00 (Midnight/Sunday Morning) on Saturdays
<big>'''GROUP STAGE A'''</big>  <br>
<br>
(Top 24 Teams from the Qualifiers): 3 Weekends of hunts as 6 Groups of 4 hunt against each other in turn.
* 07:00
 
* 12:00 (Midday) on Sundays
 
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<big>'''GROUP STAGE B'''</big>  <br>
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(Top 12 Teams from Group Stage A): 3 Weekends of hunts as 3 new Groups of 4 hunt against each other in turn.
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<big>'''SEMI-FINALS'''</big> <br>
(Top 6 Teams from Group Stage B): 1 Saturday, 3 one-on-one matches.




<big>'''3-WAY FINAL'''</big> <br>
<big>'''Progression'''</big>
(Top 3 Finalists): 1 Saturday (Probably February 2015).


There are three ways things could happen. To summarize;


Hints for the first moblist? News of the threat was largely unspecific, but the language was unmistakably robotic
* If more than 24 teams sign, the top 24 will progress to Stage 3 and form 6 groups of 4 teams, each having 3 matches against the others in their group. The top 12 will progress to Stage 4.
* If more than 18 teams sign, the first group Stage will consist of 6 groups of 3 each having 2 matches (against the others in their group) in a 2-weeks-on, 1-week-off format. The top 12 will progress to Stage 4.
* If less then 18 teams sign, the top 12 of the 17-18 team will progress and the first Group Stage will be removed from the tournament, making Stage 4 into the new Stage 3.

Latest revision as of 08:25, 31 October 2014

Stage One

  • Heat One: October 18 and 19
  • Heat Two: October 25 and 26

Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.


Time slots

  • 14:00
  • 19:00
  • 00:00 (Midnight/Sunday Morning) on Saturdays


  • 07:00
  • 12:00 (Midday) on Sundays


Stage Two

  • Heat One: November 8 and 9
  • Heat Two: November 15 and 16

Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting in Heat One and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.


Time slots

  • 14:00
  • 19:00
  • 00:00 (Midnight/Sunday Morning) on Saturdays


  • 07:00
  • 12:00 (Midday) on Sundays



Progression

There are three ways things could happen. To summarize;

  • If more than 24 teams sign, the top 24 will progress to Stage 3 and form 6 groups of 4 teams, each having 3 matches against the others in their group. The top 12 will progress to Stage 4.
  • If more than 18 teams sign, the first group Stage will consist of 6 groups of 3 each having 2 matches (against the others in their group) in a 2-weeks-on, 1-week-off format. The top 12 will progress to Stage 4.
  • If less then 18 teams sign, the top 12 of the 17-18 team will progress and the first Group Stage will be removed from the tournament, making Stage 4 into the new Stage 3.