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Difference between revisions of "EWE EP-32 Enforcer, SGA Edition"
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{{ | {{weaponInfo2 | ||
| imagelocation4 = item_ewe_ep-32_sga_05.gif | | imagelocation4 = item_ewe_ep-32_sga_05.gif | ||
| imagelocation5 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | | imagelocation5 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | ||
| imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | ||
|- | |- | ||
| class = | | class = Weapon | ||
| type = | | type = Pistol | ||
| source = | | source = Looted | ||
| maxtt = | | maxtt = 58.00 | ||
| mintt = | | mintt = 1.74 | ||
| conditionlimit = | | conditionlimit = 3 | ||
| weight = | | weight = 1.5 | ||
| itempoints = | | itempoints = 1 | ||
| healinterval = | | healinterval = 14.5-29.0 | ||
| durability = | | durability = Good | ||
| useperminute = | | useperminute = 50 | ||
| profrequirement1 = | | profrequirement1 = Ranged Laser (Dmg) | ||
| level1 = | | level1 = 0.0 | ||
| profrequirement2 = | | profrequirement2 = Laser Pistoleer (Hit) | ||
| level2 = | | level2 = 0.0 | ||
| ammotype = | | ammotype = Light Weapon Cells | ||
| ammoburn = | | ammoburn = 600 | ||
| decay = | | decay = - | ||
| damagetype1 = | | damagetype1 = Penetration | ||
| damagetype1max = | | damagetype1max = 3.0 | ||
| damagetype2 = | | damagetype2 = Burn | ||
| damagetype2max = | | damagetype2max = 26.0 | ||
| damagetype3 = | | damagetype3 = - | ||
| damagetype3max = | | damagetype3max = - | ||
| maxrange = | | maxrange = 39.6 | ||
| maxhitability = | | maxhitability = 10 | ||
| maxcriticalhitability = | | maxcriticalhitability = 10 | ||
| sib = | | sib = Never | ||
| description = | | description = This weapon was released by the colonial administration of Planet Calypso after the Resettlement, celebrating the Second Golden Age. | ||
}} | }} | ||
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{|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" | {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" | ||
|+ | |+ | ||
| With this table we | | With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them. | ||
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. | Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. | ||
|} | |} | ||
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| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. | | Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. | ||
|} | |} | ||
[[Category:pistol]] [[Category:laser]] [[Category:penetration]] [[Category:burn]] [[Category:SIB_never]] [[Category:light weapon cell]] |
Latest revision as of 17:44, 13 October 2010
File:Iteminfo EWE EP-32 Enforcer, SGA Edition 05.gif | ||
Description: | ||
This weapon was released by the colonial administration of Planet Calypso after the Resettlement, celebrating the Second Golden Age. | ||
Class: | Weapon | |
Type: | Pistol | |
Source: | Looted | |
Max. TT: | 58.00 PED | |
Min. TT: | 1.74 PED | |
Condition limit: | 3 % | |
Durability: | Good | |
Weight: | 1.5 Kg | |
Item points: | 1 | |
Max. use per minute: | 50 | File:Iteminfo EWE EP-32 Enforcer, SGA Edition 04.jpg |
Max. damage interval: | 14.5-29.0 | |
Professional requirement: | Ranged Laser (Dmg) | |
Level: | 0.0 | |
Professional requirement: | Laser Pistoleer (Hit) | |
Level: | 0.0 | |
Ammo type: | Light Weapon Cells | |
Ammo burn: | 600 | |
Decay per shot: | - PEC | |
Damage type: | Penetration | |
Max. damage: | 3.0 | |
Damage type: | Burn | |
Max. damage: | 26.0 | |
Damage type: | - | |
Max. damage: | - | |
Max. range: | 39.6 | |
Skill Increase Bonus: | Never |
Tier Increase Rate (TIR)[edit]
With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |