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| {{weaponInfo2 | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> |- | class = <!--class--> | type = <!--type--> | source = <!--source--> | maxtt = <!--maximum TT value--> | mintt = <!--manimum TT value--> | conditionlimit = <!--condition limit in %--> | weight = <!--weight in kg--> | itempoints = <!--item points--> | healinterval = <!--damage interval/max--> | durability = <!--durability--> | useperminute = <!--use per minute--> | profrequirement1 = <!--professional requirement--> | level1 = <!--level--> | profrequirement2 = <!--professional requirement--> | level2 = <!--level--> | ammotype = <!--ammo type--> | ammoburn = <!--ammo burn--> | decay = <!--decay a shot--> | damagetype1 = <!--damage type--> | damagetype1max = <!--max. damage--> | damagetype2 = <!--damage type--> | damagetype2max = <!--max. damage--> | damagetype3 = <!--damage type--> | damagetype3max = <!--max. damage--> | maxrange = <!--max. range--> | maxhitability = <!--max. hit ability--> | maxcriticalhitability = <!--max. critical hit ability--> | sib = <!--skill increase bonus--> | description = <!--description--> }} <br style="clear: both" /> == [[Tier Increase Rate]] ([[TIR]]) == {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" |+ | With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them. Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |} {| {{tableunsortable}} !Width="35"|No.!!Width="35"|Tier 1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier 4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier 7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier 10!!Width="287"|Owner {{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}} |} {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" border color="#DF0101" style="border-collapse: collapse;" |+ |- style="background:#CEF6F5; color:black" | Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |} [[Category:weapon]] [[Category:pistol]] [[Category:laser]] [[Category:penetration]] [[Category:burn]] [[Category:SIB_never]] [[Category:light weapon cell]]
| | [[Category:pistol]] [[Category:laser]] [[Category:penetration]] [[Category:burn]] [[Category:SIB_never]] [[Category:light weapon cell]] |
Latest revision as of 17:47, 13 October 2010