Difference between revisions of "Weapon:Breer P1a"

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(Redirected page to Breer P1a)
 
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{{weaponInfo2
#redirect [[Breer P1a]]
| imagelocation4 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation5 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
| imagelocation6 = example.jpg  <!--insert additional image here, remove line if you don't add an image-->
|-
| class =                      <!--class-->
| type =                        <!--type-->
| source =                      <!--source-->
| maxtt =                      <!--maximum TT value-->
| mintt =                      <!--manimum TT value-->
| conditionlimit =              <!--condition limit in %-->
| weight =                      <!--weight in kg-->
| itempoints =                  <!--item points-->
| healinterval =                <!--damage interval/max-->
| durability =                  <!--durability-->
| useperminute =                <!--use per minute-->
| profrequirement1 =            <!--professional requirement-->
| level1 =                      <!--level-->
| profrequirement2 =            <!--professional requirement-->
| level2 =                      <!--level-->
| ammotype =                    <!--ammo type-->
| ammoburn =                    <!--ammo burn-->
| decay =                      <!--decay a shot-->
| damagetype1 =                <!--damage type-->
| damagetype1max =              <!--max. damage-->
| damagetype2 =                <!--damage type-->
| damagetype2max =              <!--max. damage-->
| damagetype3 =                <!--damage type-->
| damagetype3max =              <!--max. damage-->
| maxrange =                    <!--max. range-->
| maxhitability =              <!--max. hit ability-->
| maxcriticalhitability =      <!--max. critical hit ability-->
| sib =                        <!--skill increase bonus-->
| description =                <!--description-->
 
}}
<br style="clear: both" />
 
== [[Tier Increase Rate]] ([[TIR]]) ==
 
{|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0"
|+
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
 
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known.
|}
 
{| {{tableunsortable}}
!Width="35"|No.!!Width="35"|Tier  1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier  4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier  7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier  10!!Width="287"|Owner
{{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}
|}
 
{|class="wikitable"  width="684" border="0" cellpadding="5" cellspacing="0" border  color="#DF0101" style="border-collapse: collapse;"
|+
|- style="background:#CEF6F5; color:black"
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.
|}
 
[[Category:pistol]] [[Category:laser]]  [[Category:penetration]]  [[Category:burn]] [[Category:SIB_never]]  [[Category:light weapon cell]]

Latest revision as of 17:36, 13 October 2010

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