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| {{weaponInfo
| | #redirect[[Breer P2a (L)]] |
| | imagelocation1 = item_breer_p2a_01.jpg
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| | imagelocation2 = item_breer_p2a_02.jpg
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| | imagelocation3 = item_breer_p2a_03.jpg
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| | imagelocation4 = example.jpg <!--insert additional image here, remove line if you don't add an image-->
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| | imagelocation5 = example.jpg <!--insert additional image here, remove line if you don't add an image-->
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| | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image-->
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| |-
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| | class = <!--class-->
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| | type = <!--type-->
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| | source = <!--source-->
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| | maxtt = <!--maximum TT value-->
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| | mintt = <!--manimum TT value-->
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| | conditionlimit = <!--condition limit in %-->
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| | weight = <!--weight in kg-->
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| | itempoints = <!--item points-->
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| | healinterval = <!--damage interval/max-->
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| | durability = <!--durability-->
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| | useperminute = <!--use per minute-->
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| | profrequirement1 = <!--professional requirement-->
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| | level1 = <!--level-->
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| | profrequirement2 = <!--professional requirement-->
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| | level2 = <!--level-->
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| | ammotype = <!--ammo type-->
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| | ammoburn = <!--ammo burn-->
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| | decay = <!--decay a shot-->
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| | damagetype1 = <!--damage type-->
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| | damagetype1max = <!--max. damage-->
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| | damagetype2 = <!--damage type-->
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| | damagetype2max = <!--max. damage-->
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| | damagetype3 = <!--damage type-->
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| | damagetype3max = <!--max. damage-->
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| | maxrange = <!--max. range-->
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| | maxhitability = <!--max. hit ability-->
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| | maxcriticalhitability = <!--max. critical hit ability-->
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| | sib = <!--skill increase bonus-->
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| | description = <!--description-->
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| | |
| }}
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| <br style="clear: both" />
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| | |
| == [[Tier Increase Rate]] ([[TIR]]) ==
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| | |
| {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0"
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| |+
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| | With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
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| | |
| Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.
| |
| |}
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| | |
| {| {{tableunsortable}}
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| !Width="35"|No.!!Width="35"|Tier 1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier 4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier 7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier 10!!Width="287"|Owner
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| {{tier_level|1|-|-|-|-|-|-|-|-|-|-|-}}
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| |}
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| | |
| {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" border color="#DF0101" style="border-collapse: collapse;"
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| |+
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| |- style="background:#CEF6F5; color:black"
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| | Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.
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| |}
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