Difference between revisions of "World of Firepower 2014/Schedule"

From EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
<big>'''October 18th+19th: QUALIFIER ROUND A'''</big> <br>
<div style="float: left; margin-right:5px">
Each team conducts a 3-hour hunt against the QA Moblist
<div class="mw-collapsible mw-collapsed" style="width:600px; border: 1px solid rgb(211,211,211); background: rgb(250,250,250); margin-bottom:5px; border-radius: 5px; padding-left: 6px; padding-right: 6px">
<big>'''Stage One'''</big>
<div class="mw-collapsible-content">


* Heat One: October 18 and 19
* Heat Two: October 25 and 26<br><br>


<big>'''October 25th+26th: QUALIFIER ROUND B'''</big><br>
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.
Each Team conducts a 3-hour hunt against the QB Moblist


Scores from QA and QB are combined to give Qualifying Totals, top 24 teams progress.


Dates to follow;
<big>'''Time slots'''</big>
* 14:00
* 19:00
* 00:00 (Midnight/Sunday Morning) on Saturdays
<br>
* 07:00
* 12:00 (Midday) on Sundays
<br>
</div>
</div>


<big>'''GROUP STAGE A'''</big> <br>
<div style="float: left; margin-right:5px">
(Top 24 Teams from the Qualifiers): 3 Weekends of hunts as 6 Groups of 4 hunt against each other in turn.
<div class="mw-collapsible mw-collapsed" style="width:600px; border: 1px solid rgb(211,211,211); background: rgb(250,250,250); margin-bottom:5px; border-radius: 5px; padding-left: 6px; padding-right: 6px">
<big>'''Stage Two'''</big>
<div class="mw-collapsible-content">


<big>'''GROUP STAGE B'''</big> <br>
* Heat One: November 8 and 9
(Top 12 Teams from Group Stage A): 3 Weekends of hunts as 3 new Groups of 4 hunt against each other in turn.
* Heat Two: November 15 and 16<br><br>


<big>'''SEMI-FINALS'''</big>  <br>
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting in Heat One and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.
(Top 6 Teams from Group Stage B): 1 Saturday, 3 one-on-one matches.


<big>'''3-WAY FINAL'''</big>  <br>
(Top 3 Finalists): 1 Saturday (Probably February 2015).


Hints for the first moblist? News of the threat was largely unspecific, but the language was unmistakably robotic
<big>'''Time slots'''</big>
* 14:00
* 19:00
* 00:00 (Midnight/Sunday Morning) on Saturdays
<br>
* 07:00
* 12:00 (Midday) on Sundays
<br>
</div>
</div>
 
 
<big>'''Progression'''</big>
 
There are three ways things could happen. To summarize;
 
* If more than 24 teams sign, the top 24 will progress to Stage 3 and form 6 groups of 4 teams, each having 3 matches against the others in their group. The top 12 will progress to Stage 4.
* If more than 18 teams sign, the first group Stage will consist of 6 groups of 3 each having 2 matches (against the others in their group) in a 2-weeks-on, 1-week-off format. The top 12 will progress to Stage 4.
* If less then 18 teams sign, the top 12 of the 17-18 team will progress and the first Group Stage will be removed from the tournament, making Stage 4 into the new Stage 3.

Latest revision as of 08:25, 31 October 2014

Stage One

  • Heat One: October 18 and 19
  • Heat Two: October 25 and 26

Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.


Time slots

  • 14:00
  • 19:00
  • 00:00 (Midnight/Sunday Morning) on Saturdays


  • 07:00
  • 12:00 (Midday) on Sundays


Stage Two

  • Heat One: November 8 and 9
  • Heat Two: November 15 and 16

Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalized a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting in Heat One and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression. Each team conducts a 3-hour hunt against the Moblist.


Time slots

  • 14:00
  • 19:00
  • 00:00 (Midnight/Sunday Morning) on Saturdays


  • 07:00
  • 12:00 (Midday) on Sundays



Progression

There are three ways things could happen. To summarize;

  • If more than 24 teams sign, the top 24 will progress to Stage 3 and form 6 groups of 4 teams, each having 3 matches against the others in their group. The top 12 will progress to Stage 4.
  • If more than 18 teams sign, the first group Stage will consist of 6 groups of 3 each having 2 matches (against the others in their group) in a 2-weeks-on, 1-week-off format. The top 12 will progress to Stage 4.
  • If less then 18 teams sign, the top 12 of the 17-18 team will progress and the first Group Stage will be removed from the tournament, making Stage 4 into the new Stage 3.