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Difference between revisions of "EWE EP-32 Enforcer, SGA Edition"
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| imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | ||
|- | |- | ||
| class = | | class = Weapon | ||
| type = | | type = Pistol | ||
| source = | | source = Looted | ||
| maxtt = | | maxtt = 58.00 | ||
| mintt = | | mintt = 1.74 | ||
| conditionlimit = | | conditionlimit = 3 | ||
| weight = | | weight = 1.5 | ||
| itempoints = | | itempoints = 1 | ||
| healinterval = | | healinterval = 14.5-29.0 | ||
| durability = | | durability = Good | ||
| useperminute = | | useperminute = 50 | ||
| profrequirement1 = | | profrequirement1 = Ranged Laser (Dmg) | ||
| level1 = | | level1 = 0.0 | ||
| profrequirement2 = | | profrequirement2 = Laser Pistoleer (Hit) | ||
| level2 = | | level2 = 0.0 | ||
| ammotype = | | ammotype = Light Weapon Cells | ||
| ammoburn = | | ammoburn = 600 | ||
| decay = | | decay = - | ||
| damagetype1 = | | damagetype1 = Penetration | ||
| damagetype1max = | | damagetype1max = 3.0 | ||
| damagetype2 = | | damagetype2 = Burn | ||
| damagetype2max = | | damagetype2max = 26.0 | ||
| damagetype3 = | | damagetype3 = - | ||
| damagetype3max = | | damagetype3max = - | ||
| maxrange = | | maxrange = 39.6 | ||
| maxhitability = | | maxhitability = 10 | ||
| maxcriticalhitability = | | maxcriticalhitability = 10 | ||
| sib = | | sib = Never | ||
| description = | | description = This weapon was released by the colonial administration of Planet Calypso after the Resettlement, celebrating the Second Golden Age. | ||
}} | }} | ||
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{|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" | {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" | ||
|+ | |+ | ||
| With this table we | | With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them. | ||
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item | Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. | ||
|} | |} | ||
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|- style="background:#CEF6F5; color:black" | |- style="background:#CEF6F5; color:black" | ||
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to fill in | | Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. | ||
|} | |} |
Revision as of 23:17, 29 July 2010
Tier Increase Rate (TIR)
With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |