Difference between revisions of "EWE EP-40 Mercenary"

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| mintt =                      <!--manimum TT value-->
| mintt =                      <!--manimum TT value-->
| conditionlimit =              3%
| conditionlimit =              3%
| weight =                      <!--weight in kg-->
| weight =                      1.6
| itempoints =                  <!--item points-->
| itempoints =                  <!--item points-->
| healinterval =                <!--damage interval/max-->
| healinterval =                <!--damage interval/max-->

Revision as of 12:53, 17 September 2010

Iteminfo EWE EP-40 Mercenary 05.gif Iteminfo EWE EP-40 Mercenary 01.jpg Iteminfo EWE EP-40 Mercenary 02.jpg
Description:
Class: Iteminfo EWE EP-40 Mercenary 03.jpg
Type:
Source:
Max. TT: 77 PED
Min. TT: PED
Condition limit: 3% %
Durability:
Weight: 1.6 Kg
Item points:
Max. use per minute: File:Iteminfo EWE EP-40 Mercenary 04.jpg
Max. damage interval:
Professional requirement:
Level:
Professional requirement:
Level:
Ammo type:
Ammo burn:
Decay per shot: PEC
Damage type: Example.jpg
Max. damage:
Damage type:
Max. damage:
Damage type:
Max. damage:
Max. range:
Skill Increase Bonus:



Tier Increase Rate (TIR)

With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.