Difference between revisions of "EWE EP-40 Mercenary"

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Line 13: Line 13:
| itempoints =                  <!--item points-->
| itempoints =                  <!--item points-->
| healinterval =                <!--damage interval/max-->
| healinterval =                <!--damage interval/max-->
| durability =                  <!--durability-->
| durability =                  very good
| useperminute =                <!--use per minute-->
| useperminute =                <!--use per minute-->
| profrequirement1 =            <!--professional requirement-->
| profrequirement1 =            <!--professional requirement-->
Line 19: Line 19:
| profrequirement2 =            <!--professional requirement-->
| profrequirement2 =            <!--professional requirement-->
| level2 =                      <!--level-->
| level2 =                      <!--level-->
| ammotype =                    <!--ammo type-->
| ammotype =                    light weapon cells
| ammoburn =                    <!--ammo burn-->
| ammoburn =                    <!--ammo burn-->
| decay =                      <!--decay a shot-->
| decay =                      <!--decay a shot-->
Line 31: Line 31:
| maxhitability =              <!--max. hit ability-->
| maxhitability =              <!--max. hit ability-->
| maxcriticalhitability =      <!--max. critical hit ability-->
| maxcriticalhitability =      <!--max. critical hit ability-->
| sib =                        <!--skill increase bonus-->
| sib =                        None
| description =                <!--description-->
| description =                <!--description-->



Revision as of 12:55, 17 September 2010

Iteminfo EWE EP-40 Mercenary 05.gif Iteminfo EWE EP-40 Mercenary 01.jpg Iteminfo EWE EP-40 Mercenary 02.jpg
Description:
Class: Iteminfo EWE EP-40 Mercenary 03.jpg
Type:
Source:
Max. TT: 77 PED
Min. TT: PED
Condition limit: 3% %
Durability: very good
Weight: 1.6 Kg
Item points:
Max. use per minute: File:Iteminfo EWE EP-40 Mercenary 04.jpg
Max. damage interval:
Professional requirement:
Level:
Professional requirement:
Level:
Ammo type: light weapon cells
Ammo burn:
Decay per shot: PEC
Damage type: Example.jpg
Max. damage:
Damage type:
Max. damage:
Damage type:
Max. damage:
Max. range:
Skill Increase Bonus: None



Tier Increase Rate (TIR)

With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.

Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known.

No. Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Owner
#1‎ - - - - - - - - - - -
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items.