Difference between revisions of "World of Firepower 2014/Schedule"

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likely to be the same throughout the competition.
likely to be the same throughout the competition.


<big>'''Qualifier Stage One'''</big>


<big>'''October 18th+19th: QUALIFIER ROUND A'''</big> <br>
* October 18 and 19
Each team conducts a 3-hour hunt against the QA Moblist
* October 25 and 26
 
<big>'''Qualifier Stage Two'''</big>
* November 8 and 9
* November 15 and 16


<big>'''October 25th+26th: QUALIFIER ROUND B'''</big><br>
Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalised a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression.
Each Team conducts a 3-hour hunt against the QB Moblist


Scores from QA and QB are combined to give Qualifying Totals, top 24 teams progress.
Each team conducts a 3-hour hunt against the QA Moblist




Dates to follow;


<big>'''GROUP STAGE A'''</big>  <br>
<big>'''GROUP STAGE A'''</big>  <br>

Revision as of 16:07, 14 October 2014

Time slots

  • 14:00
  • 19:00
  • 00:00 (Midnight/Sunday Morning) on Saturdays


  • 07:00
  • 12:00 (Midday) on Sundays


likely to be the same throughout the competition.

Qualifier Stage One

  • October 18 and 19
  • October 25 and 26

Qualifier Stage Two

  • November 8 and 9
  • November 15 and 16

Teams only have to hunt ONCE during this time to get their Stage One score. Those who have not finalised a time for this coming weekend will be able to hunt the next weekend instead. ALSO; those who are hunting on the 18th/19th and are unhappy with their score may RE-TAKE the hunt on the second weekend and use the higher of their two scores as their Stage One score. The combined scores from Stage One and Two will give the Qualifying Totals for progression.

Each team conducts a 3-hour hunt against the QA Moblist


GROUP STAGE A
(Top 24 Teams from the Qualifiers): 3 Weekends of hunts as 6 Groups of 4 hunt against each other in turn.


GROUP STAGE B
(Top 12 Teams from Group Stage A): 3 Weekends of hunts as 3 new Groups of 4 hunt against each other in turn.


SEMI-FINALS
(Top 6 Teams from Group Stage B): 1 Saturday, 3 one-on-one matches.


3-WAY FINAL
(Top 3 Finalists): 1 Saturday (Probably February 2015).


Hints for the first moblist? News of the threat was largely unspecific, but the language was unmistakably robotic