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Difference between revisions of "EWE EP-11 Self-Reliant"
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| conditionlimit = 3 <!--condition limit in %--> | | conditionlimit = 3 <!--condition limit in %--> | ||
| weight = <!--weight in kg--> | | weight = <!--weight in kg--> | ||
| itempoints = | | itempoints = 1 <!--item points--> | ||
| healinterval = | | healinterval = 30 <!--damage interval/max--> | ||
| durability = | | durability = Exeptional <!--durability--> | ||
| useperminute = <!--use per minute--> | | useperminute = <!--use per minute--> | ||
| profrequirement1 = Ranged Laser (Dmg) <!--professional requirement--> | | profrequirement1 = Ranged Laser (Dmg) <!--professional requirement--> | ||
| level1 = 0 <!--level--> | | level1 = 0.0 <!--level--> | ||
| profrequirement2 = Laser Pistoleer (Hit) <!--professional requirement--> | | profrequirement2 = Laser Pistoleer (Hit) <!--professional requirement--> | ||
| level2 = 0 <!--level--> | | level2 = 0.0 <!--level--> | ||
| ammotype = | | ammotype = Light Weapon Cell <!--ammo type--> | ||
| ammoburn = | | ammoburn = 300 <!--ammo burn--> | ||
| decay = <!--decay a shot--> | | decay = <!--decay a shot--> | ||
| damagetype1 = <!--damage type--> | | damagetype1 = <!--damage type--> |
Revision as of 10:21, 28 July 2010
File:Item ewe ep-11 01.jpg | ||
Description: | ||
The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited. | ||
Class: | ||
Type: | ||
Source: | ||
Max. TT: | 14.00 PED | |
Min. TT: | PED | |
Condition limit: | 3 % | |
Durability: | Exeptional | |
Weight: | Kg | |
Item points: | 1 | |
Max. use per minute: | ||
Max. damage interval: | 30 | |
Professional requirement: | Ranged Laser (Dmg) | |
Level: | 0.0 | |
Professional requirement: | Laser Pistoleer (Hit) | |
Level: | 0.0 | |
Ammo type: | Light Weapon Cell | |
Ammo burn: | 300 | |
Decay per shot: | PED | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: |
Tier Increase Rate (TIR)
With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |