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Difference between revisions of "EWE EP-11 Self-Reliant"
Line 15: | Line 15: | ||
| conditionlimit = 3 <!--condition limit in %--> | | conditionlimit = 3 <!--condition limit in %--> | ||
| weight = <!--weight in kg--> | | weight = <!--weight in kg--> | ||
| itempoints = 1 | | itempoints = 1 | ||
| healinterval = <!--damage interval/max--> | | healinterval = <!--damage interval/max--> | ||
| durability = Exeptional | | durability = Exeptional | ||
| useperminute = 30 | | useperminute = 30 | ||
| profrequirement1 = Ranged Laser (Dmg) | | profrequirement1 = Ranged Laser (Dmg) | ||
| level1 = 0.0 | | level1 = 0.0 | ||
| profrequirement2 = Laser Pistoleer (Hit) | | profrequirement2 = Laser Pistoleer (Hit) | ||
| level2 = 0.0 | | level2 = 0.0 | ||
| ammotype = Light Weapon Cell | | ammotype = Light Weapon Cell | ||
| ammoburn = 300 | | ammoburn = 300 | ||
| decay = <!--decay a shot--> | | decay = <!--decay a shot--> | ||
| damagetype1 = Penetration | | damagetype1 = Penetration | ||
| damagetype1max = 1.0 | | damagetype1max = 1.0 | ||
| damagetype2 = <!--damage type--> | | damagetype2 = <!--damage type--> | ||
| damagetype2max = <!--max. damage--> | | damagetype2max = <!--max. damage--> | ||
Line 33: | Line 33: | ||
| damagetype3max = <!--max. damage--> | | damagetype3max = <!--max. damage--> | ||
| maxrange = | | maxrange = | ||
| maxhitability = | | maxhitability = | ||
| maxcriticalhitability = | | maxcriticalhitability = | ||
| sib = Never | | sib = Never | ||
| description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited. | | description = The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited. | ||
Revision as of 10:25, 28 July 2010
File:Item ewe ep-11 01.jpg | ||
Description: | ||
The EWE EP-11 (Earth Weapon Enterprise Energy Pistol) is an economical self-defense weapon. Designed to be an inexpensive, low maintenance handgun, its damage potential is somewhat limited. | ||
Class: | ||
Type: | ||
Source: | ||
Max. TT: | 14.00 PED | |
Min. TT: | PED | |
Condition limit: | 3 % | |
Durability: | Exeptional | |
Weight: | Kg | |
Item points: | 1 | |
Max. use per minute: | 30 | |
Max. damage interval: | ||
Professional requirement: | Ranged Laser (Dmg) | |
Level: | 0.0 | |
Professional requirement: | Laser Pistoleer (Hit) | |
Level: | 0.0 | |
Ammo type: | Light Weapon Cell | |
Ammo burn: | 300 | |
Decay per shot: | PED | |
Damage type: | Penetration | |
Max. damage: | 1.0 | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: | Never |
Tier Increase Rate (TIR)
With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |