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Difference between revisions of "Talk:Planet Calypso Creatures"
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'''When you arrange the columns of the damage types, it always puts empty cells first<br />''' | '''When you arrange the columns of the damage types, it always puts empty cells first<br />''' | ||
-- Is it possible to change this? so that these are the last in the list? <br /> | -- Is it possible to change this? so that these are the last in the list? <br /> | ||
----''This one is solved. Replaced all dashes by spaces.'' | |||
'''When you arrange the column with aggression, it arranges it alphabetically instead of from low to high. <br />''' | '''When you arrange the column with aggression, it arranges it alphabetically instead of from low to high. <br />''' | ||
-- Can we assign values to this so that they are arranged from low to high? <br /> | -- Can we assign values to this so that they are arranged from low to high? <br /> | ||
-- Example: low gets value 1, very high gets value 5. | -- Example: low gets value 1, very high gets value 5. | ||
Revision as of 23:02, 29 July 2010
Suggestion (Table with Template)
| Name | Description | Stab | Cut | Impact | Penetration | Shrapnel | Burn | Cold | Acid | Electric | Movement | Combat | Attacks | Range | Aggression | Tamable | Sweatable | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Moblist thumb none.png | Aetherex | Animal | - | - | 100 | - | - | - | - | - | - | Running | Close | 20 | - | Low | No | Yes |
| File:Moblist thumb notingame.png | Agrash | Humanoid | - | - | - | - | - | - | - | - | - | - | - | - | - | - | No | No |
| Allophyl | Animal | - | - | 33 | - | - | - | - | - | 67 | Running | Close | - | - | Very Close | No | Yes |
Suggestion
When you arrange the columns of the damage types, it always puts empty cells first
-- Is it possible to change this? so that these are the last in the list?
This one is solved. Replaced all dashes by spaces.
When you arrange the column with aggression, it arranges it alphabetically instead of from low to high.
-- Can we assign values to this so that they are arranged from low to high?
-- Example: low gets value 1, very high gets value 5.