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Difference between revisions of "Item:Isis LR32, Improved"
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| imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | | imagelocation6 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | ||
|- | |- | ||
| class = | | class = Weapon | ||
| type = | | type = Carbine | ||
| source = | | source = Looted | ||
| maxtt = | | maxtt = 3272.00 | ||
| conditionlimit = 50 | |||
| conditionlimit = | | weight = 1.8 | ||
| weight = | | itempoints = 1 | ||
| itempoints = | | healinterval = 34.0-68.0 | ||
| healinterval = | | durability = Above average | ||
| durability = | | useperminute = 37 | ||
| useperminute = | | profrequirement1 = Ranged Laser (Dmg) | ||
| profrequirement1 = | | level1 = 16.0 | ||
| level1 = | | profrequirement2 = Laser Sniper (Hit) | ||
| profrequirement2 = | | level2 = 16.0 | ||
| level2 = | | ammotype = Medium Weapon Cells | ||
| ammotype = | | ammoburn = 1300 | ||
| ammoburn = | | decay = - | ||
| decay = | | damagetype1 = Burn | ||
| damagetype1 = | | damagetype1max = 68.0 | ||
| damagetype1max = | | damagetype2 = - | ||
| damagetype2 = | | damagetype2max = - | ||
| damagetype2max = | | damagetype3 = - | ||
| damagetype3 = | | damagetype3max = - | ||
| damagetype3max = | | maxrange = 60.5 | ||
| maxrange = | | maxhitability = 10 | ||
| maxhitability = | | maxcriticalhitability = 10 | ||
| maxcriticalhitability = | | sib = Yes | ||
| sib = | |||
| description = Even if their background is mysterious and many questions have been raised about their origins, the Isis LR32 was enhanced and appeared as this Improved Isis LR32. | | description = Even if their background is mysterious and many questions have been raised about their origins, the Isis LR32 was enhanced and appeared as this Improved Isis LR32. | ||
| Line 52: | Line 51: | ||
{| {{tableunsortable}} | {| {{tableunsortable}} | ||
!Width="35"|No.!!Width="35"|Tier 1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier 4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier 7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier 10!!Width="287"|Owner | !Width="35"|No.!!Width="35"|Tier 1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier 4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier 7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier 10!!Width="287"|Owner | ||
{{tier_level|1| | {{tier_level|1|71|64|72|158|140|123|116|95|130|114|Owner: }} | ||
|} | |} | ||
Revision as of 23:33, 29 July 2010
Tier Increase Rate (TIR)
| With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
| No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
|---|---|---|---|---|---|---|---|---|---|---|---|
| #1 | 71 | 64 | 72 | 158 | 140 | 123 | 116 | 95 | 130 | 114 | Owner: |
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |
Tier Upgrade
The items used to Tier up this item
- Improved Isis LR32 - 1
- Lysterium Ingot - 258
- Melchi Crystals - 194
- Pile of Garnets - 1
- Blazar Fragments - 207
- Tier I Component - 103