To get rid of this ad please Sign up/Login.
Difference between revisions of "EWE EP-40 Mercenary"
Neuromancer (talk | contribs) m |
Neuromancer (talk | contribs) m |
||
Line 10: | Line 10: | ||
| mintt = <!--manimum TT value--> | | mintt = <!--manimum TT value--> | ||
| conditionlimit = 3% | | conditionlimit = 3% | ||
| weight = | | weight = 1.6 | ||
| itempoints = <!--item points--> | | itempoints = <!--item points--> | ||
| healinterval = <!--damage interval/max--> | | healinterval = <!--damage interval/max--> |
Revision as of 12:53, 17 September 2010
Description: | ||
Class: | ||
Type: | ||
Source: | ||
Max. TT: | 77 PED | |
Min. TT: | PED | |
Condition limit: | 3% % | |
Durability: | ||
Weight: | 1.6 Kg | |
Item points: | ||
Max. use per minute: | File:Iteminfo EWE EP-40 Mercenary 04.jpg | |
Max. damage interval: | ||
Professional requirement: | ||
Level: | ||
Professional requirement: | ||
Level: | ||
Ammo type: | ||
Ammo burn: | ||
Decay per shot: | PEC | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: |
Tier Increase Rate (TIR)
With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |