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Difference between revisions of "Breer P2a (L)"
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| type = <!--type--> | | type = <!--type--> | ||
| source = <!--source--> | | source = <!--source--> | ||
| maxtt = <!--maximum TT value--> | | maxtt = <!--maximum TT value--> 29.75 | ||
| mintt = <!--manimum TT value--> | | mintt = <!--manimum TT value--> | ||
| conditionlimit = <!--condition limit in %--> | | conditionlimit = <!--condition limit in %--> 3% | ||
| weight = <!--weight in kg--> | | weight = <!--weight in kg--> 0.5 | ||
| itempoints = <!--item points--> | | itempoints = <!--item points--> | ||
| healinterval = <!--damage interval/max--> | | healinterval = <!--damage interval/max--> | ||
| durability = <!--durability--> | | durability = <!--durability--> | ||
| useperminute = <!--use per minute--> | | useperminute = <!--use per minute--> | ||
| profrequirement1 = <!--professional requirement--> | | profrequirement1 = <!--professional requirement--> 3,8 | ||
| level1 = <!--level--> | | level1 = <!--level--> | ||
| profrequirement2 = <!--professional requirement--> | | profrequirement2 = <!--professional requirement--> 3.8 | ||
| level2 = <!--level--> | | level2 = <!--level--> | ||
| ammotype = <!--ammo type--> | | ammotype = <!--ammo type--> Light Weapon Cells | ||
| ammoburn = <!--ammo burn--> | | ammoburn = <!--ammo burn--> 200 | ||
| decay = <!--decay a shot--> | | decay = <!--decay a shot--> | ||
| damagetype1 = <!--damage type--> | | damagetype1 = <!--damage type--> Burn | ||
| damagetype1max = <!--max. damage--> | | damagetype1max = <!--max. damage--> 11.0 | ||
| damagetype2 = <!--damage type--> | | damagetype2 = <!--damage type--> | ||
| damagetype2max = <!--max. damage--> | | damagetype2max = <!--max. damage--> | ||
| damagetype3 = <!--damage type--> | | damagetype3 = <!--damage type--> | ||
| damagetype3max = <!--max. damage--> | | damagetype3max = <!--max. damage--> | ||
| maxrange = <!--max. range--> | | maxrange = <!--max. range--> 26.4 | ||
| maxhitability = <!--max. hit ability--> | | maxhitability = <!--max. hit ability--> | ||
| maxcriticalhitability = <!--max. critical hit ability--> | | maxcriticalhitability = <!--max. critical hit ability--> | ||
| sib = <!--skill increase bonus--> | | sib = <!--skill increase bonus--> Yes | ||
| description = <!--description--> | | description = <!--description--> | ||
Latest revision as of 16:16, 13 November 2010
File:Iteminfo Breer P2a (L) 05.gif | ||
Description: | ||
Class: | ||
Type: | ||
Source: | ||
Max. TT: | 29.75 PED | |
Min. TT: | PED | |
Condition limit: | 3% % | |
Durability: | ||
Weight: | 0.5 Kg | |
Item points: | ||
Max. use per minute: | File:Iteminfo Breer P2a (L) 04.jpg | |
Max. damage interval: | ||
Professional requirement: | 3,8 | |
Level: | ||
Professional requirement: | 3.8 | |
Level: | ||
Ammo type: | Light Weapon Cells | |
Ammo burn: | 200 | |
Decay per shot: | PEC | |
Damage type: | Burn | |
Max. damage: | 11.0 | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | 26.4 | |
Skill Increase Bonus: | Yes |
Tier Increase Rate (TIR)[edit]
With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |