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| | [[Image:Isis_LR41_04.jpg|thumb|left]] | | | [[Image:Isis_LR41_04.jpg|thumb|left]] |
| |} | | |} |
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| Non SIB:
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| Damage Profession
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| DamageFrom = (0.25 + 0.25 * (DamageProfession/100)) * MaxDamage
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| DamageTo = MaxDamage
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| Hit Profession
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| HitModifier = HitProfession/100
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| SIB:
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| SIB Not yet Yes Not anymore
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| Damage profession DamageFrom = 0.25 * MaxDamage
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| DamageTo = 0.5 * MaxDamage DamageModifier = ((DamageProfession - Rec) / (Maxed - Rec))
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| DamageFrom = (0.4 + 0.1 * DamageModifier) * MaxDamage
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| DamageTo = (0.8 + 0.2 * DamageModifier) * MaxDamage
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| DamageFrom = 0.5 * MaxDamage
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| DamageTo = MaxDamage
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| Hit Profession HitModifier = 0 HitModifier = 0.3 + ((HitProfession - Rec) / (Maxed - Rec)) * 0.7 HitModifier = 1
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| Reload Reload = 0.45 * MaxReload Reload = 0.8 * MaxReload + ((HitProfession - Rec) / (Maxed - Rec)) * 0.15 * MaxReload Reload = 0.95 * MaxReload + (HitProfession - Rec) / ((Maxed - Rec)* 1.25) * 0.5 * MaxReload
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| Attachments (sights and scopes):
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| SkillModifier = 100 + Sight1.SkillModifier + Sight2.SkillModifier + Scope.SkillModifier
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| HitModifier = HitModifier * (SkillModifier/100)
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| Effective damage:
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| AvarageDamage = (DamageFrom + DamageTo) / 2
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| EffectiveDamage = AvarageDamage * (0.8 + HitModifier * 0.125)
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| The effective damage is what you see in the chart.
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Revision as of 20:04, 23 October 2009
Description
This is a laser assault rifle manufactured by the Isis corporation. They are known for their robust and somewhat crude designs.
It's still not known if the Isis corporation had anything to do with the mysterious happenings aboard the Villre Star
Stats
Pictures