Difference between revisions of "Original project-entropia.com/faq 2002"

From EntropiaPlanets Wiki - Entropia Universe Guides Wiki Info
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==Combat and Death==
==Combat and Death==
==Storyline and Quests==
==Storyline and Quests==
=====Why is it called Project Entropia?=====
The answer to this question can be read under the World Information-section of the website.
=====Why is the World called Calypso?=====
The world is called Calypso after a siren in ancient Greek mytology who called Odyssesus and attracted him to her island. The human colonists were beckoned to the planet in this way. Hence, the name Calypso.
=====Will there be a storyline?=====
Yes there will be a storyline, the world is dynamic so the actions of the colonists that inhabit Calypso will shape this storyline and how it unfolds. There are several key points that are set to happen in the future, but actions taken by the users can alter this to completely different situations.
=====Will there be quests?=====
Yes, there will be quests.
=====Are quests static or dynamic?=====
Both will exist.
=====Will there be “tutorial” quests or missions?=====
Yes.
=====Can we create our own quests?=====
Yes, the contract system will allow for user-generated quests.
=====Can we create sub-plots if there is an already existing storyline?=====
Yes, your actions will be recorded and the storyline will evolve with those actions, so your every step could be a sub-plot in that fashion.
==Non-Player Characters==
==Non-Player Characters==
==Development Process==
==Development Process==

Revision as of 21:46, 7 January 2013

Partially restored version of the original FAQ on the PE website during 2002

A version from 2002 is also available: Original project-entropia.com/faq 2001

General Information

Environment and Setting

Character

Skills

Mindforce

Vehicles and Structures

Items, Crafting and Manufacture

Weapons and Armor

Societies

Economy and Commerce

How do I access and use the bank in Project Entropia?

Once logged on you press the bank button on the HUD which will take you to the banking window.

Which credit cards will be accepted?

Alll of the major international credit cards that are used today will be accepted, for example Visa, Mastercard and American Express.

What does it mean that the financial system is live?

Project Entropia uses an economy model that is directly linked to the real world. If you want to buy something in the virtual world, you can transfer money in a number of different ways into the game economy. At this point your money is exchanged for PED (Project Entropia Dollars.) And ready for you to use. Should you make money in the virtual world you can also withdraw it to your real world account and thus actually make money in a virtual world.

Other products have seen users trading their items on online auctioning sites to make some money off all the hours that they have spent in game; with project Entropia this is not something that will be necessary. Every item has a real value already in the system. And trading between users is encouraged in every way.

What are the accepted means of payment for Project Entropia?

We are looking into many different ways, Credit Cards is a definite. Checks, pay pal and many other services are also possible in the future.

Will Citizens be forced to spend real money in Project Entropia?

No you will never be forced to pay anything, if you do pay real money into the system that is your decision entirely based on what you want to achieve.

How will trading between Citizens be carried out?

Trading between citizens is done either Face to face, where you will open a trade window where you can see the item and talk to the seller, or there will be an auctioning system where you can look at and bid on items that other colonists have put up for auctioning.

Is there an auction system in Project Entropia?

Yes there will be an advanced auctioning system where colonists can sell items to the highest bidder. It will be a good place to make really good deals.

Is it true that Project Entropia will have advertisements from Real life vendors?

Yes, Project Entropia will have a semi transparency to the real world where companies can advertise their products and even sell them through virtual stores and other ways. The fact that The PED carries a real life value makes the system a perfect E-trade solution.

Who can advertise in Project Entropia?

Any company that is interested can place an ad in Project Entropia, the way that advertisement is carried out can be discussed with MindArk to ensure the best results.

Also societies and even single colonists can place advertisements to inform about either whom they are or things that they are selling.

Why would anyone want to advertise in Project Entropia?

It is a brand new way to reach a very wide audience, People from all over the world will see the ads, and a wall in a Project Entropia city may see more traffic than any real world location in the course of 24 hours. Making it an enormous potential for building Brand name recognition.

What is the PESE?

The PESE is the Project Entropia Stock Exchange, A place where virtual stock can be traded. It is going to stay true to a real life stock exchange in many ways, and will offer yet another way for Colonists to make a little money (or a fortune with a little luck and skill)

Will we be able to research the companies traded on the PESE?

Yes companies traded on the PESE will publish reports, and you will be able to find out other pertinent information, information that is vital in making good well-balanced decisions on the PESE. There will also be other channels of information about these companies.

Can I start a Virtual company?

Yes you can start a company, providing Goods or services to other colonists. There will be a contract system that allows for fairly complicated deals to be arranged.

Can I hire people or NPC’s to work for me?

Yes you can hire both people and NPC’s. The contract system will allow you to bestow rights on other users to act in your behalf, but also limit them in many ways. When hiring an NPC the system is very much similar.

What kind of businesses can I run?

Anything you like basically, as long as you can provide a goods or service that people are willing to purchase and that can be accommodated by the Business and Contract systems. Shops, bars, protection services etc., all are possible.

Will I be able to advertise for MindArk and Project Entropia?

Yes, should you be in control of a site or publication that has a good coverage of our target audience MindArk may be interested in running advertisements with you.

Are we forced to use our credit cards?

Project Entropia is truly a free game to play and enjoy. You will not be asked to provide or reveal any of your credit card details when entering Project Entropia.

How secure will the player trading system be?

We can assure you that our system will be secure by the fact that we will use Unique ID numbers for all items so they can be tracked. We will also encode every single Calypso PED with an ID number for security purposes as well. There will also be a secure backup server system if the game does crash.

How will players handle the issue of real life tax in our respective countries?

Well the tax issue varies greatly from country to country, and the local user will have to follow its own tax income laws. So in this case MindArk cannot report for you to any tax authority. You as the player of the game with any income you earned have the sole responsibility of reporting your own income to your countries tax authorities. Also, in some countries Project Entropia may be considered a hobby, and not actual work. But, if it is considered income as work than for example in the U.S. you can claim other exemptions. For example your computer, your Internet connection, etc…

Note: MindArk AB does not claim to be a legitimate source of Tax advice. In all cases you need to consult with a professional who is briefed on your current tax laws.

Will players be able to own their own shops?

Yes, players will be allowed to set up there own shops. Also, if they prefer they can also become a traveling salesman.

How can players have jobs and create real life income inside the game?

Yes, that´s true this was one of the ideas for Project Entropia. To build the first virtual world that player´s can actually work, and make a living by transferring funds out of the game. Players will be able to set up shops or to manufacture certain items in a specific trade that they can sell, and make a realistic income out of. There will also be the opportunity for players to become a day trader at the (PESE) Project Entropia Stock Exchange. If politics is your thing be elected Mayor of your player settlement. This requires of course a settlement of many players that are active in the world.

What is this transaction fee I keep hearing about?

Yes, we MindArk AB will charge all players within the game world a percentage surcharge for all transactions. Consider it a developer tax for using our game. This is one of the ways for us to make an income from the game. That is also why Project Entropia is a free game to play.

Will PE have real life Internet merchants in the game, if so what kinds?

Well that is hard to say at present. But, we will have merchants that come from every continent that users access our game from. Hopefully this means that your country may be covered with an Internet merchant.

Will the Calypso bank offer many services to players?

The bank at this point will only have few and simple services for players.

Will players be taxed when making personal transactions between themselves?

No, players will not be taxed in this instance.

How will you ensure that the game economy will not fade and hit bottom?

Don’t you gamers hate it when after playing an MMORPG for a few months, getting your stats up etc. you see stuff of value lying all over the ground discarded. When this occurs you know the game economy has become worthless. Now in Project Entropia this will not occur due to the fact that the currency has real life value.

Can player shop owners create a franchise system within Project Entropia for their brand name store outlets in the game?

As this opportunity exists in real life it should also be possible within the virtual universe of Project Entropia. Further consultation with MindArk will be necessary however when the question becomes actual.

Will sellers be allowed to set a reserve price at Project Entropia auctions?

Yes, this will be possible.

If all PED and PEC are always on a character, does this mean they are in a character`s inventory all the time?

Yes it does.

If a company wants to lessen the profit of another company, is it possible to go in the shop and break things, harass customers or block the entrance?

No, this type of harassment will not be tolerated.

Will there be a sort of society or business partner´s bank account added in?

No, there are no plans for this type of banking system at the moment.

Gameplay

Communication

Combat and Death

Storyline and Quests

Why is it called Project Entropia?

The answer to this question can be read under the World Information-section of the website.

Why is the World called Calypso?

The world is called Calypso after a siren in ancient Greek mytology who called Odyssesus and attracted him to her island. The human colonists were beckoned to the planet in this way. Hence, the name Calypso.

Will there be a storyline?

Yes there will be a storyline, the world is dynamic so the actions of the colonists that inhabit Calypso will shape this storyline and how it unfolds. There are several key points that are set to happen in the future, but actions taken by the users can alter this to completely different situations.

Will there be quests?

Yes, there will be quests.

Are quests static or dynamic?

Both will exist.

Will there be “tutorial” quests or missions?

Yes.

Can we create our own quests?

Yes, the contract system will allow for user-generated quests.

Can we create sub-plots if there is an already existing storyline?

Yes, your actions will be recorded and the storyline will evolve with those actions, so your every step could be a sub-plot in that fashion.

Non-Player Characters

Development Process

Website and Community

Technical

Accounts

Service and Support

External Testing

Miscellaneous