Difference between revisions of "Society management"
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==Changing Leadership== | ==Changing Leadership== | ||
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A new leader can be elected 1 of 2 ways: | |||
For you to win the election you need to have the majority (50.1%) of the votes. This is calculated from the whole society so if you have, for example, 100 members you will have to get 51 votes. 24 hours after you have received 50.1% of votes you will become Leader. | |||
New society members will auto vote for the current general, making his position more stable. It is however very difficult to elect a new general by getting more then 50.1% of the votes in larger society. For instance in a society of 20 people u only need 11 to vote, in a society of 100 u need 51 active members to vote. | |||
or option 2: | |||
The current leader must set themselves as unelectable which will automatically make the person with the 2nd most votes, the leader after 24 hrs. | |||
==Changing the Society name== | ==Changing the Society name== | ||
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Revision as of 04:25, 8 January 2013
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Latest Forum Threads
Find more in the Societies forum section! |
Successfully running a society
... input: http://www.entropiaplanets.com/threads/1st-society-is-recruiting.8515/#post-54992
- society signature banners
- society wiki area, basic example: Society:*Adopt_a_Newbie*_Foundation
- private society forum, for example on EntropiaPlanets: http://www.entropiaplanets.com/threads/private-soc-forums.381/
Society Ranks
The name of ranks depend on the chosen 'society template'.
Basic | Corporate | Crafters | Explorers | Hunters | Mercenaries | Military | Miners | Mystics | Order | Outlaws | Scientists | Security | Traders | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1. | Society Leader | CEO | Crafting Administrator | Expedition Leader | Great Hunter | Captain | General | Mining Director | High Mind-tropian | Master | Boss | Professor | Guardian Commander | Merchant Prince |
2. | Leader Advisor | Vice President | Crafting Foreman | Expedition Advisor | Elevated Hunter | Advisor | Colonel | Mining Foreman | Mindtropian | First Circle | Counselor | Assistant Professor | Guard Commander | Merchant |
3. | Professional | Division Manager | Senior Crafter | Senior Adventurer | Senior Hunter | Group Leader | Captain | Senior Miner | Essence Channeler | Second Circle | Hitter | Senior Researcher | Senior Guard | Shopkeeper |
4. | Worker | Department Manager | Crafter | Adventurer | Hunter | Veteran | Sergeant | Miner | Essense Follower | Third Circle | Thug | Researcher | Guard | Senior Trader |
5. | Learner | Employee | Junior Crafter | Senior Traveler | Junior Hunter | Grunt | Private | Junior Miner | Mind Neophyte | Fourth Circle | Hood | Junior Researcher | Junior Guard | Junior Trader |
6. | Junior Recruit | Trainee | Crafter Learner | Traveler | Pupil | Rookie | Recruit | Mining Learner | Follower | Initiate | Punk | Student | Watchdog | Peddler |
Rank Abilities
1. Rank
(Society Leader, CEO, Crafting Administrator, Expedition Leader, Great Hunter, Captain, General, Mining Director, High Mindtropian, Master, Boss, Professor, Guardian Commander, Merchant Prince)
- ...
- ...
- ...
2. Rank
(Leader Advisor, Vice President, Crafting Foreman, Expedition Advisor, Elevated Hunter, Advisor, Colonel, Mining Foreman, Mindtropian, First Circle, Counselor, Assistant Professor, Guard Commander, Merchant)
- ...
- ...
- ...
3. Rank
(Professional, Division Manager, Senior Crafter, Senior Adventurer, Senior Hunter, Group Leader, Captain, Senior Miner, Essence Channeler, Second Circle, Hitter, Senior Researcher, Senior Guard, Shopkeeper)
- ...
- ...
- ...
4. Rank
(Worker, Department Manager, Crafter, Adventurer, Hunter, Veteran, Sergeant, Miner, Essense Follower, Third Circle, Thug, Researcher, Guard, Senior Trader)
- ...
- ...
- ...
5. Rank
(Learner, Employee, Junior Crafter, Senior Traveler, Junior Hunter, Grunt, Private, Junior Miner, Mind Neophyte, Fourth Circle, Hood, Junior Researcher, Junior Guard, Junior Trader)
- ...
- ...
- ...
6. Rank
(Junior Recruit, Trainee, Crafter Learner, Traveler, Pupil, Rookie, Recruit, Mining Learner, Follower, Initiate, Punk, Student, Watchdog, Peddler)
- ...
- ...
- ...
Changing Leadership
... A new leader can be elected 1 of 2 ways:
For you to win the election you need to have the majority (50.1%) of the votes. This is calculated from the whole society so if you have, for example, 100 members you will have to get 51 votes. 24 hours after you have received 50.1% of votes you will become Leader.
New society members will auto vote for the current general, making his position more stable. It is however very difficult to elect a new general by getting more then 50.1% of the votes in larger society. For instance in a society of 20 people u only need 11 to vote, in a society of 100 u need 51 active members to vote.
or option 2:
The current leader must set themselves as unelectable which will automatically make the person with the 2nd most votes, the leader after 24 hrs.
Changing the Society name
...
Disbanding the Society
...
Links, references, contributors, categories
Contributors:
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