Difference between revisions of "Society management"

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==Disbanding the Society==
==Disbanding the Society==
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...
Only the Leader of a Society in this Case the General has the ability to start the disbanding process.
If you select to disband Your society the whole society will be closed in 7 days. All members will be informed as soon as you have started the disbandment. If you during this time change your mind you can unclick the choice and the disbanding process will be stopped. You always need to click OK for the change to start or stop.


==Links, references, contributors, categories==
==Links, references, contributors, categories==

Revision as of 04:26, 8 January 2013

Entropia Universe Guide
Page last updated: 31 December 2021 00:37:49
Guide last updated: 18 October 2023 00:31:06

Latest Forum Threads
Find more in the Societies forum section!

Successfully running a society

... input: http://www.entropiaplanets.com/threads/1st-society-is-recruiting.8515/#post-54992


Society Ranks

The name of ranks depend on the chosen 'society template'.

Basic Corporate Crafters Explorers Hunters Mercenaries Military Miners Mystics Order Outlaws Scientists Security Traders
1. Society Leader CEO Crafting Administrator Expedition Leader Great Hunter Captain General Mining Director High Mind-tropian Master Boss Professor Guardian Commander Merchant Prince
2. Leader Advisor Vice President Crafting Foreman Expedition Advisor Elevated Hunter Advisor Colonel Mining Foreman Mindtropian First Circle Counselor Assistant Professor Guard Commander Merchant
3. Professional Division Manager Senior Crafter Senior Adventurer Senior Hunter Group Leader Captain Senior Miner Essence Channeler Second Circle Hitter Senior Researcher Senior Guard Shopkeeper
4. Worker Department Manager Crafter Adventurer Hunter Veteran Sergeant Miner Essense Follower Third Circle Thug Researcher Guard Senior Trader
5. Learner Employee Junior Crafter Senior Traveler Junior Hunter Grunt Private Junior Miner Mind Neophyte Fourth Circle Hood Junior Researcher Junior Guard Junior Trader
6. Junior Recruit Trainee Crafter Learner Traveler Pupil Rookie Recruit Mining Learner Follower Initiate Punk Student Watchdog Peddler

Rank Abilities

1. Rank

(Society Leader, CEO, Crafting Administrator, Expedition Leader, Great Hunter, Captain, General, Mining Director, High Mindtropian, Master, Boss, Professor, Guardian Commander, Merchant Prince)

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2. Rank

(Leader Advisor, Vice President, Crafting Foreman, Expedition Advisor, Elevated Hunter, Advisor, Colonel, Mining Foreman, Mindtropian, First Circle, Counselor, Assistant Professor, Guard Commander, Merchant)

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3. Rank

(Professional, Division Manager, Senior Crafter, Senior Adventurer, Senior Hunter, Group Leader, Captain, Senior Miner, Essence Channeler, Second Circle, Hitter, Senior Researcher, Senior Guard, Shopkeeper)

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4. Rank

(Worker, Department Manager, Crafter, Adventurer, Hunter, Veteran, Sergeant, Miner, Essense Follower, Third Circle, Thug, Researcher, Guard, Senior Trader)

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5. Rank

(Learner, Employee, Junior Crafter, Senior Traveler, Junior Hunter, Grunt, Private, Junior Miner, Mind Neophyte, Fourth Circle, Hood, Junior Researcher, Junior Guard, Junior Trader)

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6. Rank

(Junior Recruit, Trainee, Crafter Learner, Traveler, Pupil, Rookie, Recruit, Mining Learner, Follower, Initiate, Punk, Student, Watchdog, Peddler)

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Changing Leadership

... A new leader can be elected 1 of 2 ways:

For you to win the election you need to have the majority (50.1%) of the votes. This is calculated from the whole society so if you have, for example, 100 members you will have to get 51 votes. 24 hours after you have received 50.1% of votes you will become Leader.

New society members will auto vote for the current general, making his position more stable. It is however very difficult to elect a new general by getting more then 50.1% of the votes in larger society. For instance in a society of 20 people u only need 11 to vote, in a society of 100 u need 51 active members to vote.

or option 2:

The current leader must set themselves as unelectable which will automatically make the person with the 2nd most votes, the leader after 24 hrs.

Changing the Society name

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Disbanding the Society

... Only the Leader of a Society in this Case the General has the ability to start the disbanding process.

If you select to disband Your society the whole society will be closed in 7 days. All members will be informed as soon as you have started the disbandment. If you during this time change your mind you can unclick the choice and the disbanding process will be stopped. You always need to click OK for the change to start or stop.

Links, references, contributors, categories



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