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Difference between revisions of "Breer P1a"
(Created page with "{{weaponInfo2 | imagelocation4 = example.jpg <!--insert additional image here, remove line if you don't add an image--> | imagelocation5 = example.jpg <!--insert additional ima...") |
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| Line 7: | Line 7: | ||
| type = <!--type--> | | type = <!--type--> | ||
| source = <!--source--> | | source = <!--source--> | ||
| maxtt = | | maxtt = 556 <!--maximum TT value--> | ||
| mintt = <!--manimum TT value--> | | mintt = <!--manimum TT value--> | ||
| conditionlimit = <!--condition limit in %--> | | conditionlimit = <!--condition limit in %--> | ||
| Line 16: | Line 16: | ||
| useperminute = <!--use per minute--> | | useperminute = <!--use per minute--> | ||
| profrequirement1 = <!--professional requirement--> | | profrequirement1 = <!--professional requirement--> | ||
| level1 = | | level1 = 0.9 <!--level--> | ||
| profrequirement2 = <!--professional requirement--> | | profrequirement2 = <!--professional requirement--> | ||
| level2 = | | level2 = 0.9 <!--level--> | ||
| ammotype = <!--ammo type--> | | ammotype = <!--ammo type--> | ||
| ammoburn = <!--ammo burn--> | | ammoburn = <!--ammo burn--> | ||
| decay = <!--decay a shot--> | | decay = <!--decay a shot--> | ||
| damagetype1 = | | damagetype1 = Burn <!--damage type--> | ||
| damagetype1max = | | damagetype1max = 9 <!--max. damage--> | ||
| damagetype2 = <!--damage type--> | | damagetype2 = <!--damage type--> | ||
| damagetype2max = <!--max. damage--> | | damagetype2max = <!--max. damage--> | ||
| damagetype3 = <!--damage type--> | | damagetype3 = <!--damage type--> | ||
| damagetype3max = <!--max. damage--> | | damagetype3max = <!--max. damage--> | ||
| maxrange = | | maxrange = 22 <!--max. range--> | ||
| maxhitability = <!--max. hit ability--> | | maxhitability = <!--max. hit ability--> | ||
| maxcriticalhitability = <!--max. critical hit ability--> | | maxcriticalhitability = <!--max. critical hit ability--> | ||
Revision as of 19:31, 17 August 2014
| File:Iteminfo Breer P1a 05.gif | File:Iteminfo Breer P1a 01.jpg | File:Iteminfo Breer P1a 02.jpg |
| Description: | ||
| Class: | File:Iteminfo Breer P1a 03.jpg | |
| Type: | ||
| Source: | ||
| Max. TT: | 556 PED | |
| Min. TT: | PED | |
| Condition limit: | % | |
| Durability: | ||
| Weight: | Kg | |
| Item points: | ||
| Max. use per minute: | File:Iteminfo Breer P1a 04.jpg | |
| Max. damage interval: | ||
| Professional requirement: | ||
| Level: | 0.9 | |
| Professional requirement: | ||
| Level: | 0.9 | |
| Ammo type: | ||
| Ammo burn: | ||
| Decay per shot: | PEC | |
| Damage type: | Burn | |
| Max. damage: | 9 | |
| Damage type: | ||
| Max. damage: | ||
| Damage type: | ||
| Max. damage: | ||
| Max. range: | 22 | |
| Skill Increase Bonus: | ||
Tier Increase Rate (TIR)
| With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. |
| No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
|---|---|---|---|---|---|---|---|---|---|---|---|
| #1 | - | - | - | - | - | - | - | - | - | - | - |
| Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |