Entropia Universe hunting guide

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Entropia Universe Guide
Page last updated: 24 March 2017 13:24:09
Guide last updated: 18 October 2023 00:31:06

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The very basics

How to get a weapon

Using a weapon

Finding a creature

Killing a creature

Looting a creature

More basics

Using armor

Using a healing tool

Using weapon attachements

Using enhancers

Team hunting

Tips for eco hunting

In this section you can find tips for hunting more economically. Some might fit your preferred play-style, others might not, consider to adopt what you like.

Hunt at your level

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Hunting "naked"

Don't wear any armor. When being hit armor decays. Just make sure to hunt creatues you can kill without armor.

Don't heal

Don't heal yourself with a tool. Healing tools decay when being used. You can hunt creatures that rarely hit you before you manage to kill them or you can just wait until you health is fully recovered and do something else meanwhile, fx chat, read a page or 2 in book, etc etc etc

Use eco amps

Amplifiers can increase your weapons firepower. Some amps might be sligly more eco than your weapon, using them will make your setup more eco in total. More firepower can also result in being hit less before you kill a creature, consequently potentially saving armor decay and healing decay.

Avoid overkill

When a creature's health is that low that one more shot will kill it you can try to avoid making much more damage than it would take to kill the creature. You can use another weapon doing less damage than your standard weapon, a so called "finisher" for the so-called "kill shot".

Don't hunt but "swunt"

... A Patient Hunter probably started by Sweating to get his/her first Gun/Ammo. Sweat can be sold at it's various Market Value. If you have patience, you can sweat the lower level creatures with no Armour then kill it once it is dry.

From time to time, you will see sweaters all blasting at a Dry mob together, Quite an efficient technique!

Don't hunt without a mission

Before you start shooting hundreds of creatures without realizing how many you've actually killed, Grab the Mission for that Mob; if one is available. Most Missions can easily be found on Entropia Planets or entropedia.info

Avoid taxed areas

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Employ a healer

... Factoring in your Armour costs VS a Creature, it may save you a bit of PED to use a smaller armour or No Armour, and employ a Paramedic. Just like with Weapons, Healing tools are become more Economic to use when they have a higher "Heals per PEC". A Medic will keep you alive while you hunt and the money you save on your Armour Bill can be spent on other things, like Tips or more Ammo.

You will generally see a Hunter with a very small Med-kit such as a Herb box healing themselves for 20 seconds in-between mobs.

Utilize SIB weapons

... You will notice on an item's "Item Info" window, it will show a level requirement.

Do not use an item if it says "Not Yet" to Skill Increase Bonus. If it says "Yes", you will gain Skill Increase Bonus (Faster Skill gain). Although this may not be economic, it will boost you up in Profession level very quickly. Someone asked me the other day exactly how much more in % you gain than using Maxed Weapons, this is a MASSIVELY expensive test, but 10 years has proven SIB works.

The Most Economic way to use a weapon is to ensure you have maxed it. Using items and Weapons which have "Not Anymore" to Skill increase bonus, ensures you are using the item to it's maximum efficiency. The ultimate Goal is to get as much "Damage inflicted, Per PEC spent", "Damage per PEC" or "DPP". [1]

Certain Setups with amplifiers can increase your DPP, thus creating a more Economic Setup.

Old School Unlimited Weapons and items may say "Never" to SIB. Ultimately, this means you will not Max the item until level 100, therefore making it quite un-economic to use. Individual tests and setups with high end gear can possibly counter this, But SIB is the way to go.

Avoid getting hit

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Tag creatures

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Walk backwards

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Use gear with high tier rates

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Links, references, contributors, categories

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