Entropia Universe hunting guide

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Entropia Universe Guide
Page last updated: 24 March 2017 13:24:09
Guide last updated: 18 October 2023 00:31:06

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The very basics

W - Run Forward, S - Walk Backwards, A - Turn left, D - Turn Right. E - Jump. Space bar - Toggle: Aim with mouse/Mouse Cursor mode. Enter - to chat. G - Keyboard Hot-key setup, L - Editing Panel (Must be pressed to Edit Keyboard Hot keys). I - Inventory. Y - Action Library (All of the in-game commands, emotes, etc)

How to get a weapon

Do not beg. No one will give you something because you're about to cry, grow up. Starter weapons can be purchased from the TT (Trade Terminal) machine for a few PED. You will Notice they all start at level 0 and are SIB (Skill Increase Bonus) weapons. Your first few days you might have sold a bit of sweat, or spent $10 to try this new game.

Using a weapon

Press I key for inventory, Right click your weapon> "Equip Item". You can repeatedly Click on a creature to use the tool, or setup a hot-key to "Toggle Auto-Use Tool". Once the creature is Dead, press your Auto-Tool Hot key again to stop shooting.

Finding a creature

Run. If you can't find what you are looking for, you can ask in local chat or try Entropedia for Player updated Mob Locations.

Killing a creature

Once you start, don't stop unless you need to heal. Weigh up if you have enough ammo for the creature too - if you get half way through and run out - then it will regenerate HP and you'll have wasted what you shot into it.

Looting a creature

Double click the creatures Corpse. It will have a few shiny Gold bubbles floating around it if it is your loot. You can find the "Loot" Hot key in the action library; Very handy to assign to a key so you're not spamming the Double Click. My loot key is V.

More basics

Using armor

Using a healing tool

Using weapon attachements

Using enhancers

Team hunting

In teams, you can "Set Team Target". This will help your team know which one to shoot at next. Nothing worse than 3 big creatures coming at your team all at once, and someone has to Tank them all in an attempt to save you all from being brutally beaten down.

Tips for eco hunting

In this section you can find tips for hunting more economically. Some might fit your preferred play-style, others might not, consider to adopt what you like.

Hunt at your level

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Hunting "naked"

Don't wear any armor. When being hit armor decays. Just make sure to hunt creatues you can kill without armor.

Don't heal

Don't heal yourself with a tool. Healing tools decay when being used. You can hunt creatures that rarely hit you before you manage to kill them or you can just wait until you health is fully recovered and do something else meanwhile, fx chat, read a page or 2 in book, etc etc etc

Use eco amps

Amplifiers can increase your weapons firepower. Some amps might be sligly more eco than your weapon, using them will make your setup more eco in total. More firepower can also result in being hit less before you kill a creature, consequently potentially saving armor decay and healing decay.

Avoid overkill

When a creature's health is that low that one more shot will kill it you can try to avoid making much more damage than it would take to kill the creature. You can use another weapon doing less damage than your standard weapon, a so called "finisher" for the so-called "kill shot".

Don't hunt but "swunt"

... A Patient Hunter probably started by Sweating to get his/her first Gun/Ammo. Sweat can be sold at it's various Market Value. If you have patience, you can sweat the lower level creatures with no Armour then kill it once it is dry.

From time to time, you will see sweaters all blasting at a Dry mob together, Quite an efficient technique!

Don't hunt without a mission

Before you start shooting hundreds of creatures without realizing how many you've actually killed, Grab the Mission for that Mob; if one is available. Most Missions can easily be found on Entropia Planets or entropedia.info

Avoid taxed areas

... More conspiracy theory than anything, Some players believe that every loot received on an LA is missing the % specified by the Land Area. This is another test which would require a lot of Money to test and even then would prove unconvincing results.

the Western Continent on Calypso "Amathera" is riddled with Player owned Land Areas.

Employ a healer

... Factoring in your Armour costs VS a Creature, it may save you a bit of PED to use a smaller armour or No Armour, and employ a Paramedic. Just like with Weapons, Healing tools are become more Economic to use when they have a higher "Heals per PEC". A Medic will keep you alive while you hunt and the money you save on your Armour Bill can be spent on other things, like Tips or more Ammo.

You will generally see a Hunter with a very small Med-kit such as a Herb box healing themselves for 20 seconds in-between mobs.

Utilize SIB weapons

... You will notice on an item's "Item Info" window, it will show a level requirement.

Do not use an item if it says "Not Yet" to Skill Increase Bonus. If it says "Yes", you will gain Skill Increase Bonus (Faster Skill gain). Although this may not be economic, it will boost you up in Profession level very quickly. Someone asked me the other day exactly how much more in % you gain than using Maxed Weapons, this is a MASSIVELY expensive test, but 10 years has proven SIB works.

The Most Economic way to use a weapon is to ensure you have maxed it. Using items and Weapons which have "Not Anymore" to Skill increase bonus, ensures you are using the item to it's maximum efficiency. The ultimate Goal is to get as much "Damage inflicted, Per PEC spent", "Damage per PEC" or "DPP". [1]

Certain Setups with amplifiers can increase your DPP, thus creating a more Economic Setup.

Old School Unlimited Weapons and items may say "Never" to SIB. Ultimately, this means you will not Max the item until level 100, therefore making it quite un-economic to use. Individual tests and setups with high end gear can possibly counter this, But SIB is the way to go.

Avoid getting hit

... Contrary to popular belief, Being hit by creatures gives you a chance at gaining some skills. Particularly Defensive skills. The more damage you take over time, the more your levels rise. For economy purposes, you'll want to spend as little as possible on your Armour and medical costs. Inevitably, you will be hit.

Tag creatures

... Rifles generally have a lot more Range than Pistols (Duh). Using a cheap Tagger, like the Opalo with it's 55+ meters range, then a higher level DPS gun can prove effective. This will stop you from dragging over ALL the creatures you're looking at, just the one you "Tagged".

Walk backwards

... Back in the day, there was an in-game exploit where some creatures were slower than your back pedaling speed; so you could hunt taking absolutely no damage. This since has been fixed and many new players back pedal thinking the mob wont hurt them. Yes, it will follow you. Back pedaling wont save you - in most cases you'll not be watching your surroundings and bump into another Mob's aggro range.

Use gear with high tier rates

... Higher level players will use a large Amplifier to increase their Economy and overall DPP. Enhancers can be put into Items when their Tier is unlocked. (L) Limited items will automatically upgrade whilst Unlimited items will require a "Recipe" of ingredients to be Manually upgraded.

Weapon Accuracy Enhancers will usually make your Weapon more economic. Armour Durability Enhancers will increase the durability on your Armour. Miners may find Enhancers for their Finder which will increase their Eco also.

Higher tier rates on (L) items means you will unlock Tier Socket faster.

Links, references, contributors, categories

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Xarkon Scylla [2] This page was last modified on 27 July 2013, at 03:25.



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