GeoTrek H21 Scrof
File:Iteminfo GeoTrek H21 Scrof 05.gif | File:Iteminfo GeoTrek H21 Scrof 01.jpg | File:Iteminfo GeoTrek H21 Scrof 02.jpg |
Description: | ||
Class: | File:Iteminfo GeoTrek H21 Scrof 03.jpg | |
Type: | ||
Source: | ||
Max. TT: | PED | |
Min. TT: | PED | |
Condition limit: | % | |
Durability: | ||
Weight: | Kg | |
Item points: | ||
Max. use per minute: | File:Iteminfo GeoTrek H21 Scrof 04.jpg | |
Max. damage interval: | ||
Professional requirement: | ||
Level: | ||
Professional requirement: | ||
Level: | ||
Ammo type: | ||
Ammo burn: | ||
Decay per shot: | PEC | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: |
== Tier Increase Rate (TIR) == {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" |+ | With this table we're trying to find out how many of an item are in game. With the Tier Increase Rates MA introduced a while back all items have a unique fingerprint and with those we can keep track to them. Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item if known. |} {| class="wikitable" border="1" width="684" cellpadding="4" cellspacing="0" style="border:#c9c9c9 1px solid; margin: 1em 1em 1em 0; border-collapse: collapse;"
|- align="center" style="background:#C0C0C0;" !Width="35"|No.!!Width="35"|Tier 1!!Width="35"|Tier 2!!Width="35"|Tier 3!!Width="35"|Tier 4!!Width="35"|Tier 5!!Width="35"|Tier 6!!Width="35"|Tier 7!!Width="35"|Tier 8!!Width="35"|Tier 9!!Width="35"|Tier 10!!Width="287"|Owner |- |align="center"| #1 |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |align="center"| - |} {|class="wikitable" width="684" border="0" cellpadding="5" cellspacing="0" border color="#DF0101" style="border-collapse: collapse;" |+ |- style="background:#CEF6F5; color:black" | Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |}