Difference between revisions of "Mission:Iron Challenge: 1,000 Merp"

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Image:Iron_Challenge_1000_Merp_05.jpg|Reward of a gain in Agility [[Skills|skill]] and unlock the next [[Mission%20-%20Iron_Challenge:%205000%20Merp|Iron Challenge: 5000 Merp]]
Image:Iron_Challenge_1000_Merp_05.jpg|Reward of a gain in Agility [[Skills|skill]] and unlock the next [[Mission%20-%20Iron_Challenge:%205000%20Merp|Iron Challenge: 5000 Merp]]
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====Hunting Areas====
[[File:LA4_02.jpg|thumb|left|top]]
[[Outback_Area_4|LA 4]]. Hunting tax is 0%. From [[Teleporter:Nea's_Place|Nea's Place]], you can run north east. Swim over the river and start shooting at the [[Merp]]. From [[Teleporter:Silver_Ridge|Silver Ridge]], just go west. [[Merp]]s are in the green zone. Merp Young are scatter. The most you see is in a group of 5. There are a few Merp Mature and only one Merp Old. If you die in the southern green zone, you'll be revive in OLA 17 in the south. But it's safe to run back north again. Ambulimax are not very aggressive.
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[[File:OLA_53_01.jpg|thumb|left|top]]
[[Outback_Area_53|OLA 53]]. Hunting tax is 4%. Teleport to [[Segna Forest]]. Run north. Start shooting.<BR /><BR /><BR /><BR /><BR /><BR /><BR /><BR /><br /><br />
[[File:OLA_41_01.jpg|thumb|left|top]]
[[Outback_Area_41|OLA 41]]. Hunting tax is 4%. Teleport to [[Teleporter:New_Switzerland|New Switzerland]]. Run and swim east to the green zone and avoid the [[Argonaut]]. And then go north to the brown area. [[Merp]] Young are usually in a group of 4 to 5. If you use a Lesser Teleport chip from the outpost, you'll be landed in the [[Argonaut]] territory.<BR /><BR /><BR /><BR /><BR /><BR /><BR /><BR /><br />
[[File:OLA_51_01.jpg|thumb|left|top]]
[[Outback_Area_51|OLA 51]]. Hunting tax is 3.95%. Teleport to [[Teleporter:Atami's_Paradise|Atami's Paradise]]. Run west to OLA 51. There are some [[Molisk]] in the way. [[Merp]]s are in the green zone of [[Outback_Area_51|OLA 51]]. The population is very dense. They're in a group of 7-15.<BR /><BR /><BR /><BR /><BR /><BR /><BR /><BR /><br /><br /><br />


{{#mission: 53}}
{{#mission: 53}}

Revision as of 15:29, 11 July 2010

Warning sign.png Spoiler Alert: This section might contain information about in-game plots. Warning sign.png




MISSION FACT SHEET
The official in-game name of this mission
Mission Name Iron Challenge: 1,000 Merp
The quest chain this mission is embedded in
Quest Chain Iron Challenge
The type of this mission
Mission Type Hunting
The release date and the VU that included this mission
Release Date (VU) 2010-02
Your personal mission status.
Personal Status {{{missionPersonalStatus}}}
The location where you begin this mission
StartingLocation Outpost south of Fort Argus
The NPC or entity where you get this mission
Quest Giver Owl
Teleporters you should have or get to complete this mission
Helpful Teleporters Fort Argus, Nea's Place, New Switzerland, Atami's Paradise
Locations you will have to visit to begin and complete this mission
Related Locations Outpost south of Fort Argus, Nea's Place to LA 4, New Switzerland to OLA 41, Atami's Paradise to OLA 51
The requirements that have to be met to begin this mission
Requirements completion of the Iron Challenge: 500 Merp mission and must have some kind of weapons
The objectives of this mission
Mission Objectives kill 1000 Merps
Equipment you will probably need to complete this mission
Necessary Equipment rifle, pistol, or any melee weapon
Mobs you will have to fight to complete this mission
Unavoidable Enemies Merp
Mobs you might encounter during this mission
Possible Enemies
Approximate costs to complete this mission.
Approximate Costs 150-214.01 peds of ammo and 2.09 ped of Opalo decay. Melee weapon decay is higher.
Rewards you can get for the completion of the mission.
Rewards a gain in Agility skill and unlock the next Iron Challenge: 5000 Merp
The missions unlocked by completing this mission
Next Missions Mission - Iron_Challenge: 5000 Merp
Template:Mission Fact Sheet V1.0



General

Kill 1000 Merps.

In-Game Description

Calypso is a place where spirits reside. We must keep those spirits clean from abominations.

Next step is to kill a thousand Merp. Then return to me. Remember this is as much a spiritual journey as it is a test of your skill and stamina.

Calypso has its own soul. A great, powerful world soul.

We live on its edge, and sooner or later, we pass through it. There, we will face our own shadow soul. But if you confront it with imperfect courage, it will utterly annihilate you.

This challenge is your first step on that journey. It will prepare you for your confrontation with your shadow soul.

Walkthrough

Start


Objective:


Completion

Hunting Areas

LA4 02.jpg

LA 4. Hunting tax is 0%. From Nea's Place, you can run north east. Swim over the river and start shooting at the Merp. From Silver Ridge, just go west. Merps are in the green zone. Merp Young are scatter. The most you see is in a group of 5. There are a few Merp Mature and only one Merp Old. If you die in the southern green zone, you'll be revive in OLA 17 in the south. But it's safe to run back north again. Ambulimax are not very aggressive.









OLA 53 01.jpg

OLA 53. Hunting tax is 4%. Teleport to Segna Forest. Run north. Start shooting.









OLA 41 01.jpg

OLA 41. Hunting tax is 4%. Teleport to New Switzerland. Run and swim east to the green zone and avoid the Argonaut. And then go north to the brown area. Merp Young are usually in a group of 4 to 5. If you use a Lesser Teleport chip from the outpost, you'll be landed in the Argonaut territory.








OLA 51 01.jpg

OLA 51. Hunting tax is 3.95%. Teleport to Atami's Paradise. Run west to OLA 51. There are some Molisk in the way. Merps are in the green zone of OLA 51. The population is very dense. They're in a group of 7-15.










{{#mission: 53}}