Mission:Iron Challenge: 1,000 Merp
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MISSION FACT SHEET | ||
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Mission Name | Iron Challenge: 1,000 Merp | |
Quest Chain | Iron Challenge | |
Mission Type | Hunting | |
Release Date (VU) | 2010-02 | |
Personal Status | {{{missionPersonalStatus}}} | |
StartingLocation | Outpost south of Fort Argus | |
Quest Giver | Owl | |
Helpful Teleporters | Fort Argus, Nea's Place, New Switzerland, Atami's Paradise | |
Related Locations | Outpost south of Fort Argus, Nea's Place to LA 4, New Switzerland to OLA 41, Atami's Paradise to OLA 51 | |
Requirements | completion of the Iron Challenge: 500 Merp mission and must have some kind of weapons | |
Mission Objectives | kill 1,000 Merps | |
Necessary Equipment | rifle, pistol, or any melee weapon | |
Unavoidable Enemies | Merp | |
Possible Enemies | ||
Approximate Costs | 150-214.01 peds of ammo and 2.09 ped of Opalo decay. Melee weapon decay is higher. | |
Rewards | a gain in Agility skill and unlock the next Iron Challenge: 5,000 Merp | |
Next Missions | Mission:Iron_Challenge:_5,000_Merp | |
Template:Mission Fact Sheet V1.0 |
General
Kill 1,000 Merps.
In-Game Description
Calypso is a place where spirits reside. We must keep those spirits clean from abominations.
Next step is to kill a thousand Merp. Then return to me. Remember this is as much a spiritual journey as it is a test of your skill and stamina.
Calypso has its own soul. A great, powerful world soul.
We live on its edge, and sooner or later, we pass through it. There, we will face our own shadow soul. But if you confront it with imperfect courage, it will utterly annihilate you.
This challenge is your first step on that journey. It will prepare you for your confrontation with your shadow soul.
Walkthrough
Start
Teleport to Fort Argus and then go south east to the outpost.
Objective:
Kill 1,000 Merps near the outpost south of Fort Argus, LA 4, OLA 41, or OLA 51.
Completion
When you're done, return to Mr. Owl in the outpost south of Fort Argus.
Reward of a gain in Agility skill and unlock the next Iron Challenge: 5,000 Merp
Hunting Areas
LA 4. Hunting tax is 0%. From Nea's Place, you can run north east. Swim over the river and start shooting at the Merp. From Silver Ridge, just go west. Merps are in the green zone. Merp Young are scatter. The most you see is in a group of 5. There are a few Merp Mature and only one Merp Old. If you die in the southern green zone, you'll be revive in OLA 17 in the south. But it's safe to run back north again. Ambulimax are not very aggressive.
OLA 53. Hunting tax is 4%. Teleport to Segna Forest. Run north. Start shooting.
OLA 41. Hunting tax is 4%. Teleport to New Switzerland. Run and swim east to the green zone and avoid the Argonaut. And then go north to the brown area. Merp Young are usually in a group of 4 to 5. If you use a Lesser Teleport chip from the outpost, you'll be landed in the Argonaut territory.
OLA 51. Hunting tax is 3.95%. Teleport to Atami's Paradise. Run west to OLA 51. There are some Molisk in the way. Merps are in the green zone of OLA 51. The population is very dense. They're in a group of 7-15.
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