Creature:Zil'zik[edit]
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Description
The second strongest hive of Zeks is known as the Zik. They can be distinguished by their red and gray coloring and aggressive nature. Not as evolved as the Tanhok hive, the Zik make up for it in numbers and sheer brutality. They attack swiftly and steal what they can in order to reuse anything gained to further their advancement into the Tanhok lands. Already capturing much of the Southwestern Swamplands, now known as the Zik'Zis swamplands, the Zik are merciless. Also using the crystals to mold their armors and weapons, the Zik are not settlers and would rather travel from area to area becoming parasites on the already established cities of the Tanhok or other Zek hives. Zik are always found in packs and are extremely aggressive.
Remarks
Combat[edit]
Stab | ||
Cut | ||
Impact | ||
Penetration | ||
Shrapnel | ||
Burn | ||
Cold | ||
Acid | ||
Electric |
Maturities[edit]
Maturity | Max Health | Regen Speed | Max Damage | Level | Sweat | Health Level | Damage Potential | Agility | Intelligence | Psyche | Stamina | Strength | Mission points | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IIIIIIIIIIIIIIII | Zil'zik Infantry | 10 | 7 | 10 | 1 | 1 | 1 | 1 | 1 | ¦class=fa fa-pencil | |||||
IIIIIIIIIIIIIIII | Zil'zik Worker | 10 | 4 | 10 | 1 | 1 | 1 | 1 | 1 | ¦class=fa fa-pencil |
Missions[edit]
Locations[edit]

No Zil'zik spawns documented yet!
Creature Control[edit]
Creature Control documentation methods are not done yet!
Loot[edit]
* the average number of kills this item usually needs to drop at least once
Globals[edit]
Further information[edit]
Generic info goes here
Name Explanation[edit]
Name explanation goes here
DNA[edit]
DNA info goes here