Eric Thelander
Senior animator at SEE Digital Studios.
Next Island
This game required props inspired by the era of ancient Greece. As the characters were already animated I rigged and implemented the clothes and melee weapons that the players unlock when they reach a certain point in the game. I also worked with particle related effects in order to bring a more immersive experience to the game world. The death cave, as seen in the picture, uses various particle driven ambient life such as bats and cockroaches. The deep pit in the cave that holds all the tormented souls is visualize by particle phantoms.
Planet Calypso
As this game is an ongoing development my task was to animate various creatures and then implement them in the game world. The rig was based on the biped of 3ds max and all creatures had to include the same predefined moves in order to function in the game.
The game utilizes a modified Cryengine 2 in order to render the vast environments.
Besides animating creatures and static objects I also handled allot of particle related effects in order to bring a more immersive experience to the game world. Everything from weapon projectiles to distant ships flying in the atmosphere.