Michael Andersson

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Software Engineer MindArk PE AB January 2011 – November 2011 (11 months)

Worked on further developing MindArk's platform which is based on in house technology and CryEngine 2. Has implemented various types of gameplay mechanics, build environment improvements and participated in the introduction of Scrum. Acted as Scrum Master for the Gothenburg team in a recently finished project carried out in collaboration between MindArk, Neverdie Studios and Universal Pictures.