MindArk staff 2001
Programmers[edit]
Patrik Holmsten (1969), Programmer
Patrik is the coordinator of the technology group. His main duty is the overall design and co-ordination of the implementation of the game engine. He also works with the detail design and implementation of some subsystems, e.g. the 3D and script systems.
Andreas Funksjö (1966), Programmer
Andreas works in the technology group as an engineer and senior programmer. His main responsibility is the design and implementation of the character subsystem. This is the part of the content engine used to render and animate characters.
Jonas Byström (1977), Programmer
Jonas is a lower-level programmer, involved with databases and communication solutions.
Magnus Eriksson (1971), AI Programmer
Magnus is the one who makes the creatures think. The question is, does the hormone system of a lobster have something in common with a robot mind? Anyhow, that is what Magnus believes. Some people call it artificial intelligence.
Björn Olsson (1978), Programmer
"Bornie" is a pure hardcore server side programmer.
Tom Edlund (1977), Programmer
Tom implements various solutions in our 3D engine.
Christian Holmqvist (1979), Programmer
Christian is working with the 3D-graphics engine, where he implements various solutions.
Christian Bucanac (1975), Programmer
Christian is responsible for the Database Engine and for the corresponding connections & communication solutions.
Habil Kantur (1976), Programmer
Habil is working with script tools, databases and communication solutions.
David Nielsen (1980), Programmer
David is working with logic- & rules- programming on both the server- & the client- side of the game engine
Jonas Collberg (1979), Programmer
Jonas is involved with various 3D-engine related tasks.
David Larsson (1980), Programmer
David is a low level programmer implementing various systems in the game engine.
Magnus Martinsson (1979), Programmer
Magnus is implementing visual systems on the client –side.
Game Designers[edit]
John - Anders Pettersson (1968), Lead Game Designer
John-Anders, a former magazine editor, works as a designer and is creating rule systems for the different aspects of Project Entropia.
Sarbasst Hassanpour (1976), User Interface
Sarbasst is the Lead designer of the user interaction interface.
Anders Berg (1974), Game Designer
Anders is a Rule systems designer.
Per Edman (1978), Game designer
Per is a game rules designer and quest scriptwriter with experience from other companies in the business.
Computer Graphics Artists[edit]
Daniel Sevo (1974), Main 3D modeler, Textures
Daniel is responsible for the 3D modeling and for the making of texture maps.
Jimmy Johansson (1974), Lead Animator
Jimmy is our lead animator and responsible for all the characters in the game.
Niklas Bergsten (1974), Textures, Web design
Niklas with his graphics skills make him a top choice for texture mapping assignments.
Peter Alfredsson (1954), 2D Artist
Peter has been an illustrator/graphic designer since 1981.
Kajsa Högberg (1963), Conceptual Artist
Kajsa, a seasoned artist, is part of the computer graphic artists team. Her main task is to use her creativity and natural artistic skills to create artwork that visually illustrate the different environments of Project Entropia. She also works with classification and illustration of surroundings, buildings, interior design and objects in general.
Fredrik Andersson (1975), Illustrator
Fredrik is a talented illustrator.
Alf Svensson (1967), 3D Modeler, Animator and Textures
Alf is working with 3D modelling, animations and texture maps.
Daniel Molin(1977), 3D Artist
Daniel is working with 3D modelling, animations and textures.
Michael Palm (1976), 2D Artist
Michael is working with textures and level design.
Music & Sound[edit]
Lars Falk (1955), Musician
Lars composes all music and sound effects needed for our game and for our websites.
Project Manager[edit]
Bernt Wåhlin (1955), Project Manager
Bernt is the Project Entropia project manager and co-ordinator between the technology, design and marketing groups.
Marketing[edit]
Patric Sundström (1969), Marketing Manager
Patric works with marketing of MindArk products as well as taking care of press and media-related issues.
Web Administration[edit]
Thommie Astorson (1973), Web Manager
Thommie develops and administrates the web sites for MindArk as well as for Project Entropia.
Patrik Rydberg (1974), Web Designer
Patrik developes the web sites for MindArk as well as for Project Entropia.
Administration[edit]
Hanna Friberg (1967), Administrative Manager
Hanna is responsible for the administration.
Engineering[edit]
Lars Hammarström (1965), Security & Network Engineer
Lars is an experienced hardware engineer with documented network and security skills. His main task is to make sure that the office runs smoothly, and that the software and hardware is fully functional with the latest updates on servers and workstations.
Management[edit]
Jan Welter Timkrans (1956), Chief Operations Officer (COO)
Jan has greatly contributed to the original Project Entropia idea. He has been involved in a large number of projects in vastly different fields. Jan is the chief virtual universe architect and our keeper of the vision.
Benny Iggland (1953), President & Chief Executive Officer (CEO)
Benny is responsible for our long-term development, shareholder contacts, and investor relations.
Anders Stenlund (1958), Chief Financial Officer (CFO)
Anders, with a long and varied background in accounting, financial reports and business control, is our Controller of the Exchequer
Steve Shannon (1958), Board Member
Steve is an experienced marketer, with extensive experience in mass market communication. Steve Shannon is Executive Director, Marketing Services, for GM North America.