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  • | introtemplate=Weapons CyreneForum Header | template=Weapons CyreneForum Row
    1 KB (136 words) - 23:10, 12 May 2012

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  • ...Beginner's Flow: [[Genesis (Planet Arkadia)|Genesis]] >>> [[Planet Arkadia New Player Experience]] >>> [[Celeste Harbour]] ...yer Experience is the sum of content/gameplay on Planet Arkadia addressing new players after they left [[Genesis (Planet Arkadia)|Genesis]]. It was implem
    5 KB (603 words) - 05:17, 7 November 2013
  • *Hyperplex Movie Theater added to New Harlem. *Pre-existing Weapons/Items are not required to participate in starter mode.
    3 KB (344 words) - 00:09, 4 October 2013
  • NEW CONTENT =====New TT weapons and tools=====
    2 KB (308 words) - 21:01, 15 October 2014
  • |Short Description=Skill level gains have a new sound effect * Delayed sound effects with certain weapons have been fixed.
    898 bytes (110 words) - 00:05, 4 October 2013
  • {{Weapon New ...to launch a new series of BLP rifles to complement their older models. The new CR (Calypso Rifle) series are sold under the name CalyTrek, to highlight ho
    1 KB (166 words) - 10:30, 13 May 2013
  • |Short Description=Desktop Icons, Advertising, New LAs, and many more ...new system allowing the creation of Desktop Icons for your favorite tools, weapons, actions and system functions. Extensive Keyboard Mapping is also available
    4 KB (575 words) - 00:03, 4 October 2013
  • '''New music added''' A massive load of new music added to Project Entropia, including the Club NEVERDIE theme song!
    2 KB (310 words) - 00:01, 4 October 2013
  • |Short Description=New Oxford Added, GSI -> ESI, several bugfixes and (small) additions '''New Oxford City of Culture'''
    4 KB (607 words) - 00:00, 4 October 2013
  • '''NEW FEATURES''' * A new on-screen mission tracker interface has been implemented, which is automati
    3 KB (487 words) - 23:55, 3 October 2013
  • |Short Description=New physics engine, AI, and some more stuff * Creature carcasses are no longer obstacles to movement or weapons firing.
    907 bytes (111 words) - 00:04, 4 October 2013
  • * Added info on weapons when an amplifier is attached * A section about new mining tools was missing in the content list - several new mining tools have been added to PE.
    1 KB (192 words) - 00:01, 4 October 2013
  • |Short Description=Shuttle Port, Transfer Center, New deposit option increase performance. In the upcoming VU 5.2 the new Item Management
    8 KB (1,196 words) - 23:58, 3 October 2013
  • |Short Description=Skill experience system update, Shed areas, new radar display system Note that when you as a new owner claim your estate, you also manually need to set access to unrestrict
    5 KB (760 words) - 00:00, 4 October 2013
  • |Short Description=New graphics engine '''New Graphics Engine implemented'''
    5 KB (762 words) - 23:59, 3 October 2013
  • |Short Description=New Feature & Planet-Specific Release '''New Feature'''
    4 KB (533 words) - 23:51, 3 October 2013
  • Attached vehicle weapons now have correct deterioration in Fort Events. Fixed an issue with getting wrong start position when a new Fort Event round starts.
    1 KB (201 words) - 23:52, 3 October 2013
  • ...upgrades are finished is currently unknown. This page will be updated when new information arrives. experience a whole new area of exploration. See never-before-seen
    7 KB (1,014 words) - 23:59, 3 October 2013
  • |Short Description=New Features '''New Features'''
    7 KB (1,157 words) - 23:50, 3 October 2013
  • |Short Description=New avatar creation system '''New Avatar System'''
    4 KB (541 words) - 23:55, 3 October 2013
  • Earlier this week, we announced the admission of approximately 500 new participants into our current Phase II beta test. We started Phase I of our ...hese involve various forms of content such as new land areas, monsters and weapons. These will be implemented into the beta by way of patches as they are read
    4 KB (739 words) - 10:31, 19 September 2011

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