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Template:Empty weapon
File:Iteminfo Empty weapon 05.gif | File:Iteminfo Empty weapon 01.jpg | File:Iteminfo Empty weapon 02.jpg |
Description: | ||
Class: | File:Iteminfo Empty weapon 03.jpg | |
Type: | ||
Source: | ||
Max. TT: | PED | |
Min. TT: | PED | |
Condition limit: | % | |
Durability: | ||
Weight: | Kg | |
Item points: | ||
Max. use per minute: | File:Iteminfo Empty weapon 04.jpg | |
Max. damage interval: | ||
Professional requirement: | ||
Level: | ||
Professional requirement: | ||
Level: | ||
Ammo type: | ||
Ammo burn: | ||
Decay per shot: | PEC | |
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Damage type: | ||
Max. damage: | ||
Max. range: | ||
Skill Increase Bonus: |
Tier Increase Rate (TIR)[edit]
With this table we are trying to find out how many of an item there are in game. With the Tier Increase Rates MA introduced a while back all items have received a unique fingerprint. With those we can keep track of them.
Enter the 10 Tier Increase Rate numbers in the table below and the owner of the item, if known. |
No. | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Owner |
---|---|---|---|---|---|---|---|---|---|---|---|
#1 | - | - | - | - | - | - | - | - | - | - | - |
Because there are many numbers of some items and that Limited items get TT-ed when they are damaged, I would suggest to only fill in the TIR's for Limited items and rare Unlimited items. |