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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Creature:Huon + (Though far form the largest of Arkadia's C … Though far form the largest of Arkadia's Creatures, the Huon nevertheless has great strength and a strong hide, and needs to be approached with caution.</br>Ideally suited to well vegetated regions, it has to date not been spotted extensively through the continent.spotted extensively through the continent.)
- Creature:Madana + (Though of medium size, the Madana appears … Though of medium size, the Madana appears to be a scavenger.</br>Wandering freely while foraging, it is quick and can do a surprising amount of damage to its environment and Creatures.</br>It seems to have a substance in its saliva that eats away at flesh, making it more of a threat than the chance of a mere nasty bite.reat than the chance of a mere nasty bite.)
- Creature:Otorugi + (Though quite large, the Otorugi appears to not have many natural defenses against larger predators. It's strength and speed allow it to excape many predators while allowing it to hunt for itself. It seems to like the taste of many colonists.)
- Creature:Warlock + (Towering above both man and machine the Warlock directs his mechanical troops with unerring accuracy.)
- Creature:Dek Bi Fang + (Umbranoid observers were startled when the … Umbranoid observers were startled when they first discovered the Umbranoids had begun using weapons. Even more surprising was their first encounter with Dek Bi Fang, wielding a BLP rifle with great precision. Unfortunately, not many of the original observers made it back in one piece, leaving observer recruits at an all time low.ving observer recruits at an all time low.)
- Creature:Umbranoid + (Umbranoids are humanoid mutants which have … Umbranoids are humanoid mutants which have attained a certain level of intellectual development and are therefore often seen with weapons such as whips, axes or even rifles. Specifically, the maturities Adept, Worker and Gatherer wield whips, while Patron, Thief, Rogue and Scavenger brandish axes. The upper maturities (Looter, Overseer and Clan Leader) use rifles, with which they can inflict ranged damage from a distance approximating that of the inner radar circle (about 50m).</br>Finally, elite maturities follow the same schematic and, most likely, their varying weapon types deal different kinds of damage according to the usual scheme of the weapon. This has yet to be determined conclusively, however.</br>Umbranoids are often seen wearing armor, most commonly thought to be looted from unfortunate colonists.t to be looted from unfortunate colonists.)
- Creature:Globster + (Using human embryos, the robots once tried … Using human embryos, the robots once tried to attack human settlers with an army of mutated freaks. The experiment was eventually abandoned, as the would-be-soldiers turned out to be little more than lolling idiots. More recently another attempt at bio-engineering has resulted in the toad like 'Globsters'. Chilling evidence suggests that the late professor Niels Barton's DNA has been cloned, with deficient results. Rumour even has it that severed body parts of the professor have been found.dy parts of the professor have been found.)
- Creature:Kingfisher + (Using its four large wings to hover over the water, the Kingfishers mouth and arms are well placed, allowing it to suddenly drop and seize its pr)
- Creature:Spider Bomber + (Usually seen in enormus waves attempting t … Usually seen in enormus waves attempting to break heavy defences, the swift and tiny Spider Bomber can be a difficult target to hit."</br>A small robot, perhaps the smallest seen so far.Though relativly harmless as robots go, its habit of running up behind colonists and shooting them in the posterior make it a foe worthy of mention, as when you turn round to see what is shooting you in the back, you fail to see it, as it is almost directly beneath you. The updated version seems to have a sonic attack as well as explosive attack.</br>It has an odd "jumping" method of locomotion, akin to "Jumping spiders". of locomotion, akin to "Jumping spiders".)
- Creature:Vampire Chick + (Vampire Chicks may try to seduce you, but don't be fooled. It's only your blood they are interested in. However, many foolish humans indulge in erotic Vampire fantasies.)
- Creature:Avatar of War + (War incarnate.)
- Creature:Teladon + (Well adapted to a desert environment, the … Well adapted to a desert environment, the Teladon seems to have little in the way of protective features, perhaps relying on its sheer bulk and incredibly thick hid to discourage attack.</br>A slow, ambling Creature, the Teladon appears less hazardous than it is, and it is advised to prepare carefully before coming within close range of one of these large beasts. close range of one of these large beasts.)
- Creature:Riptor + (When first seen on Arkadia, this vicious c … When first seen on Arkadia, this vicious carnivore’s speed, aggression and style of attack quickly earned it the nickname, “Ripraptor”. According to an eye witness at an Archaeological Society Digsite: ‘Before you could say “Ripraptor” it was right up near us and being taken out by the turret, so we decided there was only enough time to call it “Riptor”’.was only enough time to call it “Riptor”’.)
- Creature:Osseocollum + (When irritated, the Osseocollum will rise up on its hind legs, drop and smash its thick skull into its offender, at the same time slashing it with its horned front legs.)
- Creature:Nusul + (While the Nusul looks cute enouqh to play … While the Nusul looks cute enouqh to play with, new colonists are advised to approach it with preparation and caution.</br>Despite its friendly looking nose, it can be somewhat aggressive when provoked, doing damage when it throws its full weight in the direction of its attacker.</br>Nevertheless, a herd of Nusul can be a great place to get some early hunting training and collect some of its hide.ing training and collect some of its hide.)
- Creature:Caperon + (With enough eyes to see in all directions at the same time, the six meter tall Caperon uses a tongue-like appendage to whip its prey to death. Caperon's then inject gastric-juices into their victim's corpse. The dissolved innards are then easily consumed.)
- Creature:Oweko + (With its prominent and distinctive crest, … With its prominent and distinctive crest, the sight of a herd of Oweko in their natural habitat on Arkadia is exquisite.</br>As one of the first Creatures to be noticed after Libaration Fleet landed, the Oweko was reported by troops to be intelligent, swift footed and agressively protective of its territory.d agressively protective of its territory.)
- Creature:Attacker + (With its slim shape and powerful weapons array, the Attacker is a brutal opponent in urban, jungle and other close combat areas. The Attacker is the weakest robot ingame.)
- Creature:Morsusilex + (You may walk by this creature without noticing it, like a slab of rock, immobile to the moment you are within the range of its attack. A lunge, a snap of bone crushing jaws and all is once more silent.)
- Creature:Hydra + (“That creature, bred In the swamp of Lerna … “That creature, bred In the swamp of Lerna, used to go forth into the plain and ravage both the cattle and the country Now the hydra had a huge body, with nine heads, eight mortal, but the middle one immortal.” </br></br>-Apollodorus </br></br></br>“The genetic algorithms that constitute the robot mind are limited by the hardware. Even if the mind evolved, the brain did not. The only way to make the robots more intelligent was to develop a new quantum computer brain, which usually requires years or even decades of research. </br></br></br>Even adding more robots to the network does not help; even if the collective mind cloud gets more intelligent with more robots, it also gets slower because of increased network latency. If the mind cloud gets too small, the latency drops, but on the other hand, intelligence and memory storage drops. It becomes too stupid to continue its existence. In theory, there is an optimum size of the robot mind cloud. And in theory, it the mind cloud can be reduced enough, the robot species will die from stupidity. </br></br></br>It is believed that the secret that the robots were looking for in Scylla was an organic approach to robot computer development, a continually evolving quantum computer brain. If this concept is fused to the robot mind cloud, there is practically no limit to robot intelligence. More importantly, survival of the robot species will not be dependent on the mind cloud size. In effect, the robot species will become immortal. Like the hydra, it doesn’t matter how many of its head you cut off.” </br></br>-Excerpt from intelligence report on ScyllaExcerpt from intelligence report on Scylla)